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OpenDiablo2/OpenDiablo2.Common/Models/ItemContainerLayout.cs

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/* OpenDiablo 2 - An open source re-implementation of Diablo 2 in C#
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
using System.Collections.Generic;
using System.Collections.Immutable;
using OpenDiablo2.Common.Enums;
namespace OpenDiablo2.Common.Models
{
public class ItemContainerLayout
{
public string ResourceName { get; internal set; }
public string PaletteName { get; internal set; } = Palettes.Units;
public int BaseFrame { get; internal set; } = 0;
public static ImmutableDictionary<eItemContainerType, ItemContainerLayout> Values { get; } = new Dictionary<eItemContainerType, ItemContainerLayout>
{
{eItemContainerType.Helm, new ItemContainerLayout { ResourceName = ResourcePaths.HelmGlovePlaceholder, BaseFrame = 1 } },
{eItemContainerType.Amulet, new ItemContainerLayout{ ResourceName = ResourcePaths.RingAmuletPlaceholder } },
{eItemContainerType.Armor, new ItemContainerLayout { ResourceName = ResourcePaths.ArmorPlaceholder } },
{eItemContainerType.Weapon, new ItemContainerLayout { ResourceName = ResourcePaths.WeaponsPlaceholder } },
{eItemContainerType.Belt, new ItemContainerLayout { ResourceName = ResourcePaths.BeltPlaceholder } },
{eItemContainerType.Ring, new ItemContainerLayout { ResourceName = ResourcePaths.RingAmuletPlaceholder, BaseFrame = 1 } },
{eItemContainerType.Glove, new ItemContainerLayout { ResourceName = ResourcePaths.HelmGlovePlaceholder } },
{eItemContainerType.Boots, new ItemContainerLayout { ResourceName = ResourcePaths.BootsPlaceholder } },
}.ToImmutableDictionary();
}
}