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OpenDiablo2/OpenDiablo2.Common/Models/MapInfo.cs

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using System.Collections.Generic;
using System.Drawing;
using OpenDiablo2.Common.Enums;
namespace OpenDiablo2.Common.Models
{
public sealed class MapInfo
{
public eLevelId LevelId { get; set; } = eLevelId.None;
public MPQDS1 FileData { get; set; }
public LevelPreset LevelPreset { get; set; }
public LevelDetail LevelDetail { get; set; }
public LevelType LevelType { get; set; }
public Dictionary<eRenderCellType, MapCellInfo[]> CellInfo { get; set; }
public Rectangle TileLocation { get; set; } = new Rectangle();
}
}