mirror of
https://github.com/OpenDiablo2/OpenDiablo2
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30 lines
515 B
Go
30 lines
515 B
Go
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package d2ds1
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import "testing"
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func Test_layers(t *testing.T) {
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const (
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fmtWidthHeightError = "unexpected wall layer width/height: %dx%d"
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)
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l := &layer{}
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l.SetSize(0, 0)
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if l.Width() != 1 || l.Height() != 1 {
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t.Fatalf(fmtWidthHeightError, l.Width(), l.Height())
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}
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l.SetSize(4, 5)
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if l.Width() != 4 || l.Height() != 5 {
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t.Fatalf(fmtWidthHeightError, l.Width(), l.Height())
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}
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l.SetSize(4, 3)
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if l.Width() != 4 || l.Height() != 3 {
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t.Fatalf(fmtWidthHeightError, l.Width(), l.Height())
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}
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}
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