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OpenDiablo2/d2core/iventory_item_weapon.go

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2019-11-14 22:20:01 -05:00
package d2core
import (
"log"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2data/d2datadict"
)
type InventoryItemWeapon struct {
inventorySizeX int
inventorySizeY int
itemName string
itemCode string
weaponClass string
weaponClassOffHand string
}
func GetWeaponItemByCode(code string) InventoryItemWeapon {
// TODO: Non-normal codes will fail here...
result := d2datadict.Weapons[code]
if result == nil {
log.Fatalf("Could not find weapon entry for code '%s'", code)
}
return InventoryItemWeapon{
inventorySizeX: result.InventoryWidth,
inventorySizeY: result.InventoryHeight,
itemName: result.Name,
itemCode: result.Code,
weaponClass: result.WeaponClass,
weaponClassOffHand: result.WeaponClass2Hand,
}
}
func (v InventoryItemWeapon) GetWeaponClass() string {
if v.itemCode == "" {
return "hth"
}
return v.weaponClass
}
func (v InventoryItemWeapon) GetWeaponClassOffHand() string {
if v.itemCode == "" {
return ""
}
return v.weaponClassOffHand
}
func (v InventoryItemWeapon) GetInventoryItemName() string {
return v.itemName
}
func (v InventoryItemWeapon) GetInventoryItemType() d2enum.InventoryItemType {
return d2enum.InventoryItemTypeWeapon
}
func (v InventoryItemWeapon) GetInventoryGridSize() (int, int) {
return v.inventorySizeX, v.inventorySizeY
}
func (v InventoryItemWeapon) Serialize() []byte {
return []byte{}
}
func (v InventoryItemWeapon) GetItemCode() string {
return v.itemCode
}