2018-12-08 09:32:09 -05:00
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/* OpenDiablo 2 - An open source re-implementation of Diablo 2 in C#
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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2018-11-22 16:22:39 -05:00
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using System;
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2018-11-23 20:51:32 -05:00
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using System.Drawing;
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2018-12-08 09:32:09 -05:00
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using OpenDiablo2.Common.Interfaces;
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using OpenDiablo2.Common.Models;
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2018-11-22 16:22:39 -05:00
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namespace OpenDiablo2.SDL2_
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{
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internal sealed class SDL2Font : IFont
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{
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internal readonly MPQFont font;
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internal readonly SDL2Sprite sprite;
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public Palette CurrentPalette
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{
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get => sprite.CurrentPalette;
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set => sprite.CurrentPalette = value;
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}
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internal SDL2Font(MPQFont font, IntPtr renderer)
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{
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this.font = font;
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2018-12-09 14:55:01 -05:00
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sprite = new SDL2Sprite(font.FontImageSet, renderer, true);
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2018-11-22 16:22:39 -05:00
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}
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public void Dispose()
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{
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sprite.Dispose();
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}
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2018-11-23 20:51:32 -05:00
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public Size CalculateSize(string text)
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{
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int w = 0;
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int h = 0;
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2018-12-08 11:51:11 -05:00
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foreach(var ch in text)
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2018-11-23 20:51:32 -05:00
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{
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w += font.CharacterMetric[ch].Width;
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h = Math.Max(h, font.CharacterMetric[ch].Height);
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}
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return new Size(w, h);
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}
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2018-11-22 16:22:39 -05:00
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}
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}
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