1
1
mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-02 17:27:23 -04:00
OpenDiablo2/d2game/d2player/game_controls.go

167 lines
4.2 KiB
Go
Raw Normal View History

package d2player
import (
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2input"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2render"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui"
)
type Panel interface {
IsOpen() bool
Toggle()
Open()
Close()
}
type GameControls struct {
hero *d2map.Hero
mapEngine *d2map.MapEngine
inventory *Inventory
heroStats *HeroStats
// UI
globeSprite *d2ui.Sprite
mainPanel *d2ui.Sprite
menuButton *d2ui.Sprite
skillIcon *d2ui.Sprite
}
func NewGameControls(hero *d2map.Hero, mapEngine *d2map.MapEngine) *GameControls {
return &GameControls{
hero: hero,
mapEngine: mapEngine,
inventory: NewInventory(),
heroStats: NewHeroStats(),
}
}
func (g *GameControls) OnKeyDown(event d2input.KeyEvent) bool {
if event.Key == d2input.KeyI {
g.inventory.Toggle()
return true
}
if event.Key == d2input.KeyC {
g.heroStats.Toggle()
return true
}
return false
}
func (g *GameControls) OnMouseButtonDown(event d2input.MouseEvent) bool {
if event.Button == d2input.MouseButtonLeft {
px, py := g.mapEngine.ScreenToWorld(event.X, event.Y)
px = float64(int(px*10)) / 10.0
py = float64(int(py*10)) / 10.0
heroPosX := g.hero.AnimatedEntity.LocationX / 5.0
heroPosY := g.hero.AnimatedEntity.LocationY / 5.0
path, _, found := g.mapEngine.PathFind(heroPosX, heroPosY, px, py)
if found {
g.hero.AnimatedEntity.SetPath(path)
}
return true
}
return false
}
func (g *GameControls) Load() {
animation, _ := d2asset.LoadAnimation(d2resource.GameGlobeOverlap, d2resource.PaletteSky)
g.globeSprite, _ = d2ui.LoadSprite(animation)
animation, _ = d2asset.LoadAnimation(d2resource.GamePanels, d2resource.PaletteSky)
g.mainPanel, _ = d2ui.LoadSprite(animation)
animation, _ = d2asset.LoadAnimation(d2resource.MenuButton, d2resource.PaletteSky)
g.menuButton, _ = d2ui.LoadSprite(animation)
animation, _ = d2asset.LoadAnimation(d2resource.GenericSkills, d2resource.PaletteSky)
g.skillIcon, _ = d2ui.LoadSprite(animation)
g.inventory.Load()
g.heroStats.Load()
}
// TODO: consider caching the panels to single image that is reused.
func (g *GameControls) Render(target d2render.Surface) {
g.inventory.Render(target)
g.heroStats.Render(target)
width, height := target.GetSize()
offset := 0
// Left globe holder
g.mainPanel.SetCurrentFrame(0)
w, _ := g.mainPanel.GetCurrentFrameSize()
g.mainPanel.SetPosition(offset, height)
g.mainPanel.Render(target)
// Left globe
g.globeSprite.SetCurrentFrame(0)
g.globeSprite.SetPosition(offset+28, height-5)
g.globeSprite.Render(target)
offset += w
// Left skill
g.skillIcon.SetCurrentFrame(2)
w, _ = g.skillIcon.GetCurrentFrameSize()
g.skillIcon.SetPosition(offset, height)
g.skillIcon.Render(target)
offset += w
// Left skill selector
g.mainPanel.SetCurrentFrame(1)
w, _ = g.mainPanel.GetCurrentFrameSize()
g.mainPanel.SetPosition(offset, height)
g.mainPanel.Render(target)
offset += w
// Stamina
g.mainPanel.SetCurrentFrame(2)
w, _ = g.mainPanel.GetCurrentFrameSize()
g.mainPanel.SetPosition(offset, height)
g.mainPanel.Render(target)
offset += w
// Center menu button
g.menuButton.SetCurrentFrame(0)
w, _ = g.mainPanel.GetCurrentFrameSize()
g.menuButton.SetPosition((width/2)-8, height-16)
g.menuButton.Render(target)
// Potions
g.mainPanel.SetCurrentFrame(3)
w, _ = g.mainPanel.GetCurrentFrameSize()
g.mainPanel.SetPosition(offset, height)
g.mainPanel.Render(target)
offset += w
// Right skill selector
g.mainPanel.SetCurrentFrame(4)
w, _ = g.mainPanel.GetCurrentFrameSize()
g.mainPanel.SetPosition(offset, height)
g.mainPanel.Render(target)
offset += w
// Right skill
g.skillIcon.SetCurrentFrame(10)
w, _ = g.skillIcon.GetCurrentFrameSize()
g.skillIcon.SetPosition(offset, height)
g.skillIcon.Render(target)
offset += w
// Right globe holder
g.mainPanel.SetCurrentFrame(5)
w, _ = g.mainPanel.GetCurrentFrameSize()
g.mainPanel.SetPosition(offset, height)
g.mainPanel.Render(target)
// Right globe
g.globeSprite.SetCurrentFrame(1)
g.globeSprite.SetPosition(offset+8, height-8)
g.globeSprite.Render(target)
}