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OpenDiablo2/d2render/d2ui/label.go

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package d2ui
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import (
"image/color"
"github.com/OpenDiablo2/D2Shared/d2common/d2interface"
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"github.com/OpenDiablo2/D2Shared/d2common/d2enum"
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"github.com/hajimehoshi/ebiten"
)
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// LabelAlignment represents a label's alignment
type LabelAlignment uint8
const (
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// LabelAlignLeft represents a left-aligned label
LabelAlignLeft LabelAlignment = 0
// LabelAlignCenter represents a center-aligned label
LabelAlignCenter LabelAlignment = 1
// LabelAlignRight represents a right-aligned label
LabelAlignRight LabelAlignment = 2
)
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// Label represents a user interface label
type Label struct {
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text string
X int
Y int
Width uint32
Height uint32
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Alignment LabelAlignment
font *Font
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imageData *ebiten.Image
Color color.Color
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}
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// CreateLabel creates a new instance of a UI label
func CreateLabel(provider d2interface.FileProvider, font string, palette d2enum.PaletteType) Label {
result := Label{
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Alignment: LabelAlignLeft,
Color: color.White,
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font: GetFont(font, palette, provider),
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}
return result
}
// Draw draws the label on the screen
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func (v *Label) Draw(target *ebiten.Image) {
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if len(v.text) == 0 {
return
}
v.cacheImage()
opts := &ebiten.DrawImageOptions{}
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if v.Alignment == LabelAlignCenter {
opts.GeoM.Translate(float64(v.X-int(v.Width/2)), float64(v.Y))
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} else if v.Alignment == LabelAlignRight {
opts.GeoM.Translate(float64(v.X-int(v.Width)), float64(v.Y))
} else {
opts.GeoM.Translate(float64(v.X), float64(v.Y))
}
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opts.CompositeMode = ebiten.CompositeModeSourceAtop
opts.Filter = ebiten.FilterNearest
target.DrawImage(v.imageData, opts)
}
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// MoveTo moves the label to the specified location
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func (v *Label) MoveTo(x, y int) {
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v.X = x
v.Y = y
}
func (v *Label) GetTextMetrics(text string) (width, height uint32) {
return v.font.GetTextMetrics(text)
}
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func (v *Label) cacheImage() {
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if v.imageData != nil {
return
}
width, height := v.font.GetTextMetrics(v.text)
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v.Width = width
v.Height = height
v.imageData, _ = ebiten.NewImage(int(width), int(height), ebiten.FilterNearest)
v.font.Draw(0, 0, v.text, v.Color, v.imageData)
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}
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// SetText sets the label's text
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func (v *Label) SetText(newText string) {
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if v.text == newText {
return
}
v.text = newText
v.imageData = nil
}
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// GetSize returns the size of the label
func (v Label) GetSize() (width, height uint32) {
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v.cacheImage()
width = v.Width
height = v.Height
return
}