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OpenDiablo2/d2networking/d2netpacket/packet_player_cast.go

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package d2netpacket
import "github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype"
// TODO: Need to handle being on different maps
type CastPacket struct {
SourceEntityID string `json:"sourceEntityId"`
SkillID int `json:"skillId"`
TargetX float64 `json:"targetX"`
TargetY float64 `json:"targetY"`
TargetEntityID string `json:"targetEntityId"`
}
func CreateCastPacket(entityID string, skillID int, targetX, targetY float64) NetPacket {
return NetPacket{
PacketType: d2netpackettype.CastSkill,
PacketData: CastPacket{
SourceEntityID: entityID,
SkillID: skillID,
TargetX: targetX,
TargetY: targetY,
TargetEntityID: "", // TODO implement targeting entities
},
}
}