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OpenDiablo2/d2networking/d2netpacket/packet_player_connection_request.go

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package d2netpacket
import (
"encoding/json"
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"github.com/OpenDiablo2/OpenDiablo2/d2game/d2player"
"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype"
)
// PlayerConnectionRequestPacket contains a player ID and game state.
// It is sent by a remote client to initiate a connection (join a game).
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type PlayerConnectionRequestPacket struct {
ID string `json:"id"`
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PlayerState *d2player.PlayerState `json:"gameState"`
}
// CreatePlayerConnectionRequestPacket returns a NetPacket which defines a
// PlayerConnectionRequestPacket with the given ID and game state.
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func CreatePlayerConnectionRequestPacket(id string, playerState *d2player.PlayerState) NetPacket {
playerConnectionRequest := PlayerConnectionRequestPacket{
ID: id,
PlayerState: playerState,
}
b, _ := json.Marshal(playerConnectionRequest)
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return NetPacket{
PacketType: d2netpackettype.PlayerConnectionRequest,
PacketData: b,
}
}
func UnmarshalPlayerConnectionRequest(packet []byte) (PlayerConnectionRequestPacket, error) {
var resp PlayerConnectionRequestPacket
if err := json.Unmarshal(packet, &resp); err != nil {
return PlayerConnectionRequestPacket{}, err
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}
return resp, nil
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}