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package d2ui
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import (
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"image/color"
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"strings"
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"github.com/OpenDiablo2/OpenDiablo2/d2helper"
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"github.com/OpenDiablo2/OpenDiablo2/d2asset"
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"github.com/OpenDiablo2/OpenDiablo2/d2render"
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"github.com/OpenDiablo2/OpenDiablo2/d2render/d2surface"
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"encoding/binary"
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"unicode"
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)
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var fontCache = map[string]*Font{}
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// FontSize represents the size of a character in a font
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type FontSize struct {
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Width uint8
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Height uint8
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}
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// Font represents a font
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type Font struct {
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fontSprite *d2render.Sprite
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fontTable map[uint16]uint16
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metrics map[uint16]FontSize
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}
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// GetFont creates or loads an existing font
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func GetFont(fontPath string, palettePath string) *Font {
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cacheItem, exists := fontCache[fontPath+"_"+palettePath]
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if exists {
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return cacheItem
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}
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newFont := CreateFont(fontPath, palettePath)
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fontCache[fontPath+"_"+palettePath] = newFont
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return newFont
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}
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// CreateFont creates an instance of a MPQ Font
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func CreateFont(font string, palettePath string) *Font {
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result := &Font{
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fontTable: make(map[uint16]uint16),
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metrics: make(map[uint16]FontSize),
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}
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// bug: performance issue when using CJK fonts, because ten thousand frames will be rendered PER font
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result.fontSprite, _ = d2render.LoadSprite(font+".dc6", palettePath)
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woo := "Woo!\x01"
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fontData, err := d2asset.LoadFile(font + ".tbl")
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if err != nil {
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panic(err)
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}
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if string(fontData[0:5]) != woo {
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panic("No woo :(")
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}
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containsCjk := false
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for i := 12; i < len(fontData); i += 14 {
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// font mappings, map unicode code points to array indics
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unicodeCode := binary.LittleEndian.Uint16(fontData[i : i+2])
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fontIndex := binary.LittleEndian.Uint16(fontData[i+8 : i+10])
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result.fontTable[unicodeCode] = fontIndex
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if unicodeCode < unicode.MaxLatin1 {
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result.metrics[unicodeCode] = FontSize{
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Width: fontData[i+3],
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Height: fontData[i+4],
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}
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} else if !containsCjk {
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// CJK characters are all in the same size
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result.metrics[unicode.MaxLatin1] = FontSize{
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Width: fontData[i+3],
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Height: fontData[i+4],
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}
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containsCjk = true
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}
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}
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return result
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}
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// GetTextMetrics returns the size of the specified text
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func (v *Font) GetTextMetrics(text string) (width, height int) {
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width = int(0)
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curWidth := int(0)
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height = int(0)
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_, maxCharHeight := v.fontSprite.GetFrameBounds()
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for _, ch := range text {
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if ch == '\n' {
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width = d2helper.MaxInt(width, curWidth)
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curWidth = 0
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height += maxCharHeight + 6
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continue
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}
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curWidth += v.getCharWidth(ch)
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}
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width = d2helper.MaxInt(width, curWidth)
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height += maxCharHeight
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return
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}
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// Render draws the font on the target surface
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func (v *Font) Render(x, y int, text string, color color.Color, target *d2surface.Surface) {
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v.fontSprite.SetColorMod(color)
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v.fontSprite.SetBlend(false)
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maxCharHeight := uint32(0)
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for _, m := range v.metrics {
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maxCharHeight = d2helper.Max(maxCharHeight, uint32(m.Height))
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}
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targetWidth, _ := target.GetSize()
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lines := strings.Split(text, "\n")
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for lineIdx, line := range lines {
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lineWidth, _ := v.GetTextMetrics(line)
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xPos := x + ((targetWidth / 2) - int(lineWidth/2))
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for _, ch := range line {
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width := v.getCharWidth(ch)
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index := v.fontTable[uint16(ch)]
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v.fontSprite.SetCurrentFrame(int(index))
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_, height := v.fontSprite.GetCurrentFrameSize()
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v.fontSprite.SetPosition(xPos, y+int(height))
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v.fontSprite.Render(target)
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xPos += int(width)
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}
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if lineIdx >= len(lines)-1 {
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break
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}
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xPos = x
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y += int(maxCharHeight + 6)
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}
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}
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func (v *Font) getCharWidth(char rune) (width int) {
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if char < unicode.MaxLatin1 {
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return int(v.metrics[uint16(char)].Width)
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}
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return int(v.metrics[unicode.MaxLatin1].Width)
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}
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