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OpenDiablo2/d2asset/cache.go

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package d2asset
import (
"errors"
"log"
"sync"
)
type cacheNode struct {
next *cacheNode
prev *cacheNode
key string
value interface{}
weight int
}
type cache struct {
head *cacheNode
tail *cacheNode
lookup map[string]*cacheNode
weight int
budget int
verbose bool
mutex sync.Mutex
}
func createCache(budget int) *cache {
return &cache{lookup: make(map[string]*cacheNode), budget: budget}
}
func (c *cache) insert(key string, value interface{}, weight int) error {
c.mutex.Lock()
defer c.mutex.Unlock()
if _, found := c.lookup[key]; found {
return errors.New("key already exists in cache")
}
node := &cacheNode{
key: key,
value: value,
weight: weight,
next: c.head,
}
if c.head != nil {
c.head.prev = node
}
c.head = node
if c.tail == nil {
c.tail = node
}
c.lookup[key] = node
c.weight += node.weight
for ; c.tail != nil && c.tail != c.head && c.weight > c.budget; c.tail = c.tail.prev {
c.weight -= c.tail.weight
c.tail.prev.next = nil
if c.verbose {
log.Printf(
"warning -- cache is evicting %s (%d) for %s (%d); spare weight is now %d",
c.tail.key,
c.tail.weight,
key,
weight,
c.budget-c.weight,
)
}
delete(c.lookup, c.tail.key)
}
return nil
}
func (c *cache) retrieve(key string) (interface{}, bool) {
c.mutex.Lock()
defer c.mutex.Unlock()
node, found := c.lookup[key]
if !found {
return nil, false
}
if node != c.head {
if node.next != nil {
node.next.prev = node.prev
}
if node.prev != nil {
node.prev.next = node.next
}
if node == c.tail {
c.tail = c.tail.prev
}
node.next = c.head
node.prev = nil
if c.head != nil {
c.head.prev = node
}
c.head = node
}
return node.value, true
}
func (c *cache) clear() {
c.mutex.Lock()
defer c.mutex.Unlock()
c.head = nil
c.tail = nil
c.lookup = make(map[string]*cacheNode)
c.weight = 0
}