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OpenDiablo2/d2core/d2screen/d2screen.go

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package d2screen
import (
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2gui"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2render"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui"
)
type Screen interface{}
type ScreenLoadHandler interface {
OnLoad() error
}
type ScreenUnloadHandler interface {
OnUnload() error
}
type ScreenRenderHandler interface {
Render(target d2render.Surface) error
}
type ScreenAdvanceHandler interface {
Advance(elapsed float64) error
}
var singleton struct {
nextScreen Screen
loadingScreen Screen
currentScreen Screen
}
func SetNextScreen(screen Screen) {
singleton.nextScreen = screen
}
func Advance(elapsed float64) error {
if singleton.nextScreen != nil {
if handler, ok := singleton.currentScreen.(ScreenUnloadHandler); ok {
if err := handler.OnUnload(); err != nil {
return err
}
}
d2ui.Reset()
d2gui.SetLayout(nil)
if _, ok := singleton.nextScreen.(ScreenLoadHandler); ok {
d2gui.ShowLoadScreen(0)
d2gui.HideCursor()
singleton.currentScreen = nil
singleton.loadingScreen = singleton.nextScreen
} else {
singleton.currentScreen = singleton.nextScreen
singleton.loadingScreen = nil
}
singleton.nextScreen = nil
} else if singleton.loadingScreen != nil {
handler := singleton.loadingScreen.(ScreenLoadHandler)
if err := handler.OnLoad(); err != nil {
return err
}
singleton.currentScreen = singleton.loadingScreen
singleton.loadingScreen = nil
d2gui.ShowCursor()
d2gui.HideLoadScreen()
} else if singleton.currentScreen != nil {
if handler, ok := singleton.currentScreen.(ScreenAdvanceHandler); ok {
if err := handler.Advance(elapsed); err != nil {
return err
}
}
}
return nil
}
func Render(surface d2render.Surface) error {
if handler, ok := singleton.currentScreen.(ScreenRenderHandler); ok {
if err := handler.Render(surface); err != nil {
return err
}
}
return nil
}