2019-12-06 09:44:52 -05:00
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package d2render
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import (
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"github.com/stretchr/testify/assert"
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"testing"
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)
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func TestAngleToDirection_16Directions(t *testing.T) {
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numberOfDirections := 16
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angle := 45.0
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for i := 0; i < numberOfDirections; i++ {
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assert.Equal(t, i, angleToDirection(angle, numberOfDirections))
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angle += 22.5
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}
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angle = 50.0
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for i := 0; i < numberOfDirections; i++ {
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assert.Equal(t, i, angleToDirection(angle, numberOfDirections))
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angle += 22.5
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}
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angle = 40.0
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for i := 0; i < numberOfDirections; i++ {
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assert.Equal(t, i, angleToDirection(angle, numberOfDirections))
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angle += 22.5
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}
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}
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func TestAngleToDirection_8Directions(t *testing.T) {
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numberOfDirections := 8
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angle := 45.0
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for i := 0; i < numberOfDirections; i++ {
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assert.Equal(t, i, angleToDirection(angle, numberOfDirections))
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angle += 45
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}
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angle = 50.0
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for i := 0; i < numberOfDirections; i++ {
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assert.Equal(t, i, angleToDirection(angle, numberOfDirections))
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angle += 45
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}
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angle = 40.0
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for i := 0; i < numberOfDirections; i++ {
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assert.Equal(t, i, angleToDirection(angle, numberOfDirections))
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angle += 45
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}
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}
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2019-12-06 23:58:36 -05:00
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func TestAngleToDirection_1Direction(t *testing.T) {
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angle := 0.0
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for i := 0; i < 120; i++ {
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assert.Equal(t, 0, angleToDirection(angle, 1))
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angle += 3
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}
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}
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func TestAngleToDirection_0Directions(t *testing.T) {
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angle := 0.0
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for i := 0; i < 120; i++ {
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assert.Equal(t, 0, angleToDirection(angle, 0))
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angle += 3
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}
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}
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