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OpenDiablo2/OpenDiablo2.Core.UT/UT_MobManager.cs

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using System.Linq;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using OpenDiablo2.Common.Enums.Mobs;
using OpenDiablo2.Common.Extensions;
using OpenDiablo2.Common.Models.Mobs;
using OpenDiablo2.Core.GameState_;
namespace OpenDiablo2.Core.UT
{
[TestClass]
public class UT_MobManager
{
[TestMethod]
public void FindMobsTest()
{
MobManager mobman = new MobManager();
MobState mob1 = new MobState("test1", mobman.GetNextAvailableMobId(), 1, 100, 0, 0);
mob1.AddFlag(eMobFlags.ENEMY);
mobman.AddMob(mob1);
MobState mob2 = new MobState("test2", mobman.GetNextAvailableMobId(), 1, 100, 0, 0);
mob2.AddFlag(eMobFlags.ENEMY);
mob2.AddFlag(eMobFlags.INVULNERABLE);
mobman.AddMob(mob2);
MobState mob3 = new MobState("test3", mobman.GetNextAvailableMobId(), 1, 100, 0, 0);
mobman.AddMob(mob3);
Assert.IsTrue(mobman.Mobs.Count(x => x.HasFlag(eMobFlags.ENEMY)) == 2);
Assert.IsTrue(mobman.Mobs.Count(x => x.HasFlag(eMobFlags.INVULNERABLE)) == 1);
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Assert.IsTrue(!mobman.Mobs.Any(x => x.HasFlag(eMobFlags.PLAYER)));
Assert.IsTrue(mobman.Mobs.Count(x => !x.HasFlag(eMobFlags.PLAYER)) == 3);
}
[TestMethod]
public void FindMobsInRadiusTest()
{
MobManager mobman = new MobManager();
MobState mob1 = new MobState("test1", mobman.GetNextAvailableMobId(), 1, 100, 0, 0);
mob1.AddFlag(eMobFlags.ENEMY);
mobman.AddMob(mob1);
MobState mob2 = new MobState("test2", mobman.GetNextAvailableMobId(), 1, 100, 10, 10);
mob2.AddFlag(eMobFlags.ENEMY);
mob2.AddFlag(eMobFlags.INVULNERABLE);
mobman.AddMob(mob2);
MobState mob3 = new MobState("test3", mobman.GetNextAvailableMobId(), 1, 100, 3, 1);
mobman.AddMob(mob3);
Assert.IsTrue(mobman.Mobs.FindInRadius(0, 0, 1).Count() == 1);
Assert.IsTrue(mobman.Mobs.FindInRadius(0, 0, 7).Count() == 2);
Assert.IsTrue(mobman.Mobs.FindInRadius(0, 0, 20).Count() == 3);
Assert.IsTrue(mobman.Mobs.FindInRadius(10, 10, 1).Count() == 1);
}
}
}