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OpenDiablo2/common/NPC.go

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package common
import (
"github.com/OpenDiablo2/OpenDiablo2/palettedefs"
"github.com/hajimehoshi/ebiten"
)
type NPC struct {
AnimatedEntity *AnimatedEntity
Paths []Path
}
func CreateNPC(object Object, fileProvider FileProvider) *NPC {
result := &NPC{
AnimatedEntity: CreateAnimatedEntity(object, fileProvider, palettedefs.Units),
Paths: object.Paths,
}
result.AnimatedEntity.SetMode(object.Lookup.Mode, object.Lookup.Class, 1, fileProvider)
return result
}
func (v *NPC) Render(target *ebiten.Image, offsetX, offsetY int) {
v.AnimatedEntity.Render(target, offsetX, offsetY)
}