mirror of
https://github.com/OpenDiablo2/OpenDiablo2
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23 lines
297 B
Go
23 lines
297 B
Go
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package Common
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import (
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"log"
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"time"
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)
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type GameState struct {
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Seed int64
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}
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func CreateGameState() *GameState {
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result := &GameState{
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Seed: time.Now().UnixNano(),
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}
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return result
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}
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func LoadGameState(path string) *GameState {
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log.Fatal("LoadGameState not implemented.")
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return nil
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}
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