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OpenDiablo2/scenes/MapEngineTest.go

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package scenes
import (
"fmt"
"math"
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"github.com/OpenDiablo2/OpenDiablo2/common"
_map "github.com/OpenDiablo2/OpenDiablo2/map"
"github.com/OpenDiablo2/OpenDiablo2/sound"
"github.com/OpenDiablo2/OpenDiablo2/ui"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/ebitenutil"
)
type MapEngineTest struct {
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uiManager *ui.Manager
soundManager *sound.Manager
fileProvider common.FileProvider
sceneProvider SceneProvider
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gameState *common.GameState
mapEngine *_map.Engine
}
func CreateMapEngineTest(
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fileProvider common.FileProvider,
sceneProvider SceneProvider,
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uiManager *ui.Manager,
soundManager *sound.Manager) *MapEngineTest {
result := &MapEngineTest{
fileProvider: fileProvider,
uiManager: uiManager,
soundManager: soundManager,
sceneProvider: sceneProvider,
}
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result.gameState = common.CreateGameState()
return result
}
func (v *MapEngineTest) Load() []func() {
// TODO: Game seed comes from the game state object
v.soundManager.PlayBGM("")
return []func(){
func() {
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v.mapEngine = _map.CreateMapEngine(v.gameState, v.soundManager, v.fileProvider)
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v.mapEngine.GenerateAct1Overworld()
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//v.mapEngine.GenerateMap(Map.RegionAct1Tristram, 300)
//v.mapEngine.GenerateMap(Map.RegionAct1Cathedral, 257)
//v.mapEngine.GenerateMap(Map.RegionAct2Town, 301)
//v.mapEngine.GenerateMap(Map.RegionAct2Harem, 353) // Crashes on dcc load
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//v.mapEngine.GenerateMap(Map.RegionAct3Town, 529)
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//v.mapEngine.GenerateMap(Map.RegionAct3Jungle, 574)
//v.mapEngine.GenerateMap(Map.RegionAct4Town, 797) // Broken height of large objects
//v.mapEngine.GenerateMap(Map.RegonAct5Town, 863) // Completely broken!!
//v.mapEngine.GenerateMap(Map.RegionAct5IceCaves, 1038) // Completely broken!
//v.mapEngine.GenerateMap(Map.RegionAct5Siege, 879) // Completely broken!
//v.mapEngine.GenerateMap(Map.RegionAct5Lava, 1057) // Broken
//v.mapEngine.GenerateMap(Map.RegionAct5Barricade, 880) // Broken
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},
}
}
func (v *MapEngineTest) Unload() {
}
func (v *MapEngineTest) Render(screen *ebiten.Image) {
v.mapEngine.Render(screen)
actualX := float64(v.uiManager.CursorX) - v.mapEngine.OffsetX
actualY := float64(v.uiManager.CursorY) - v.mapEngine.OffsetY
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tileX, tileY := common.ScreenToIso(actualX, actualY)
subtileX := int(math.Ceil(math.Mod((tileX*10), 10))) / 2
subtileY := int(math.Ceil(math.Mod((tileY*10), 10))) / 2
curRegion := v.mapEngine.GetRegionAt(int(tileX), int(tileY))
if curRegion == nil {
return
}
line := fmt.Sprintf("%d, %d (Tile %d.%d, %d.%d)",
int(math.Ceil(actualX)),
int(math.Ceil(actualY)),
int(math.Ceil(tileX))-curRegion.Rect.Left,
subtileX,
int(math.Ceil(tileY))-curRegion.Rect.Top,
subtileY,
)
ebitenutil.DebugPrintAt(screen, line, 5, 5)
ebitenutil.DebugPrintAt(screen, "Map: "+curRegion.Region.LevelType.Name, 5, 17)
ebitenutil.DebugPrintAt(screen, curRegion.Region.RegionPath, 5, 29)
}
func (v *MapEngineTest) Update(tickTime float64) {
if v.uiManager.KeyPressed(ebiten.KeyDown) {
v.mapEngine.OffsetY -= tickTime * 800
}
if v.uiManager.KeyPressed(ebiten.KeyUp) {
v.mapEngine.OffsetY += tickTime * 800
}
if v.uiManager.KeyPressed(ebiten.KeyLeft) {
v.mapEngine.OffsetX += tickTime * 800
}
if v.uiManager.KeyPressed(ebiten.KeyRight) {
v.mapEngine.OffsetX -= tickTime * 800
}
}