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OpenDiablo2/d2common/d2math/math.go

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package d2math
import "math"
const (
// Epsilon is used as the threshold for 'almost equal' operations.
Epsilon float64 = 0.0001
// RadToDeg is used to convert anges in radians to degrees by multiplying the radians by RadToDeg. Similarly,degrees
// are converted to radians when dividing by RadToDeg.
RadToDeg float64 = 57.29578
// RadFull is the radian equivalent of 360 degrees.
RadFull float64 = 6.283185253783088
)
// CompareFloat64Fuzzy returns an integer between -1 and 1 describing
// the comparison of floats a and b. 0 will be returned if the
// absolute difference between a and b is less than Epsilon.
func CompareFloat64Fuzzy(a, b float64) int {
delta := a - b
if math.Abs(delta) < Epsilon {
return 0
}
if delta > 0 {
return 1
}
return -1
}
// ClampFloat64 returns a clamped to min and max.
func ClampFloat64(a, min, max float64) float64 {
if a > max {
return max
} else if a < min {
return min
}
return a
}
// Sign returns the sign of a.
func Sign(a float64) int {
switch {
case a < 0:
return -1
case a > 0:
return +1
}
return 0
}
// Lerp returns the linear interpolation from a to b using interpolator x.
func Lerp(a, b, x float64) float64 {
return a + x*(b-a)
}
// Unlerp returns the intepolator Lerp would require to return x when given
// a and b. The x argument of this function can be thought of as the return
// value of lerp. The return value of this function can be used as x in
// Lerp.
func Unlerp(a, b, x float64) float64 {
return (x - a) / (b - a)
}