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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-03 01:37:18 -04:00
OpenDiablo2/OpenDiablo2.SDL2/SDL2RenderWindow.cs

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C#
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using System;
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using System.Drawing;
using System.Linq;
using System.Runtime.InteropServices;
using OpenDiablo2.Common.Interfaces;
using OpenDiablo2.Common.Models;
using SDL2;
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namespace OpenDiablo2.SDL2_
{
public sealed class SDL2RenderWindow : IRenderWindow, IRenderTarget, IMouseInfoProvider, IKeyboardInfoProvider
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{
private static readonly log4net.ILog log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private IntPtr window, renderer;
public bool IsRunning { get; private set; }
public int MouseX { get; internal set; } = 0;
public int MouseY { get; internal set; } = 0;
public bool LeftMouseDown { get; internal set; } = false;
public bool RightMouseDown { get; internal set; } = false;
public bool ReserveMouse { get; set; } = false;
public OnKeyPressed KeyPressCallback { get; set; }
private readonly IMPQProvider mpqProvider;
private readonly IPaletteProvider paletteProvider;
private readonly IResourceManager resourceManager;
private readonly GlobalConfiguration globalConfig;
private readonly Func<IGameState> getGameState;
private readonly Func<IMapEngine> getMapEngine;
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public SDL2RenderWindow(
GlobalConfiguration globalConfig,
IMPQProvider mpqProvider,
IPaletteProvider paletteProvider,
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IResourceManager resourceManager,
Func<IGameState> getGameState,
Func<IMapEngine> getMapEngine
)
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{
this.globalConfig = globalConfig;
this.mpqProvider = mpqProvider;
this.paletteProvider = paletteProvider;
this.resourceManager = resourceManager;
this.getGameState = getGameState;
this.getMapEngine = getMapEngine;
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SDL.SDL_Init(SDL.SDL_INIT_EVERYTHING);
if (SDL.SDL_SetHint(SDL.SDL_HINT_RENDER_SCALE_QUALITY, "0") == SDL.SDL_bool.SDL_FALSE)
throw new ApplicationException($"Unable to Init hinting: {SDL.SDL_GetError()}");
window = SDL.SDL_CreateWindow("OpenDiablo2", SDL.SDL_WINDOWPOS_UNDEFINED, SDL.SDL_WINDOWPOS_UNDEFINED, 800, 600, SDL.SDL_WindowFlags.SDL_WINDOW_SHOWN);
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if (window == IntPtr.Zero)
throw new ApplicationException($"Unable to create SDL Window: {SDL.SDL_GetError()}");
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renderer = SDL.SDL_CreateRenderer(window, -1, SDL.SDL_RendererFlags.SDL_RENDERER_SOFTWARE);
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if (renderer == IntPtr.Zero)
throw new ApplicationException($"Unable to create SDL Window: {SDL.SDL_GetError()}");
SDL.SDL_SetRenderDrawBlendMode(renderer, SDL.SDL_BlendMode.SDL_BLENDMODE_BLEND);
SDL.SDL_GL_SetSwapInterval(1);
SDL.SDL_ShowCursor(globalConfig.MouseMode == eMouseMode.Hardware ? 1 : 0);
IsRunning = true;
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}
public void Quit() => IsRunning = false;
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public void Dispose()
{
SDL.SDL_DestroyRenderer(renderer);
SDL.SDL_DestroyWindow(window);
SDL.SDL_Quit();
}
public unsafe bool KeyIsPressed(int scancode)
{
int numKeys;
byte* keys = (byte*)SDL.SDL_GetKeyboardState(out numKeys);
return keys[scancode] > 0;
}
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public void Clear()
{
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SDL.SDL_SetRenderTarget(renderer, IntPtr.Zero);
SDL.SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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SDL.SDL_RenderClear(renderer);
}
public void Sync()
{
SDL.SDL_RenderPresent(renderer);
}
public unsafe void Update()
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{
while (SDL.SDL_PollEvent(out SDL.SDL_Event evt) != 0)
{
if (evt.type == SDL.SDL_EventType.SDL_MOUSEMOTION)
{
MouseX = evt.motion.x;
MouseY = evt.motion.y;
continue;
}
else if (evt.type == SDL.SDL_EventType.SDL_MOUSEBUTTONDOWN)
{
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switch ((uint)evt.button.button)
{
case SDL.SDL_BUTTON_LEFT:
LeftMouseDown = true;
break;
case SDL.SDL_BUTTON_RIGHT:
RightMouseDown = true;
break;
}
}
else if (evt.type == SDL.SDL_EventType.SDL_MOUSEBUTTONUP)
{
switch ((uint)evt.button.button)
{
case SDL.SDL_BUTTON_LEFT:
LeftMouseDown = false;
break;
case SDL.SDL_BUTTON_RIGHT:
RightMouseDown = false;
break;
}
}
else if (evt.type == SDL.SDL_EventType.SDL_KEYDOWN)
{
if (evt.key.keysym.sym == SDL.SDL_Keycode.SDLK_BACKSPACE && KeyPressCallback != null)
KeyPressCallback('\b');
}
else if (evt.type == SDL.SDL_EventType.SDL_TEXTINPUT)
{
KeyPressCallback?.Invoke(Marshal.PtrToStringAnsi((IntPtr)evt.text.text)[0]);
continue;
}
else if (evt.type == SDL.SDL_EventType.SDL_QUIT)
{
IsRunning = false;
continue;
}
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}
}
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public void Draw(ISprite sprite, Point location)
{
sprite.Location = location;
Draw(sprite);
}
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public void Draw(ISprite sprite, int frame, Point location)
{
sprite.Location = location;
sprite.Frame = frame;
Draw(sprite);
}
public void Draw(ISprite sprite, int frame)
{
sprite.Frame = frame;
Draw(sprite);
}
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public void Draw(ISprite sprite)
{
var spr = sprite as SDL2Sprite;
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if (spr.texture == IntPtr.Zero)
return;
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var loc = spr.GetRenderPoint();
var destRect = new SDL.SDL_Rect
{
x = loc.X,
y = loc.Y,
w = spr.FrameSize.Width,
h = spr.FrameSize.Height
};
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SDL.SDL_RenderCopy(renderer, spr.texture, IntPtr.Zero, ref destRect);
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}
public void Draw(ISprite sprite, int xSegments, int ySegments, int offset)
{
var spr = sprite as SDL2Sprite;
var segSize = xSegments * ySegments;
for (var y = 0; y < ySegments; y++)
{
for (var x = 0; x < xSegments; x++)
{
var textureIndex = x + (y * xSegments) + (offset * xSegments * ySegments);
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spr.Frame = Math.Min(spr.TotalFrames - 1, Math.Max(0, textureIndex));
var destRect = new SDL.SDL_Rect
{
x = sprite.Location.X + (x * 256),
y = sprite.Location.Y + (y * 256) - (int)(spr.FrameSize.Height - spr.source.Frames[textureIndex].Height),
w = spr.FrameSize.Width,
h = spr.FrameSize.Height
};
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SDL.SDL_RenderCopy(renderer, spr.texture, IntPtr.Zero, ref destRect);
}
}
}
public ISprite LoadSprite(string resourcePath, string palette) => LoadSprite(resourcePath, palette, Point.Empty);
public ISprite LoadSprite(string resourcePath, string palette, Point location)
{
var result = new SDL2Sprite(resourceManager.GetImageSet(resourcePath), renderer)
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{
CurrentPalette = paletteProvider.PaletteTable[palette],
Location = location
};
return result;
}
public IFont LoadFont(string resourcePath, string palette)
{
var result = new SDL2Font(resourceManager.GetMPQFont(resourcePath), renderer)
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{
CurrentPalette = paletteProvider.PaletteTable[palette]
};
return result;
}
public ILabel CreateLabel(IFont font)
{
var result = new SDL2Label(font, renderer);
return result;
}
public ILabel CreateLabel(IFont font, string text)
{
var result = CreateLabel(font);
result.Text = text;
return result;
}
public ILabel CreateLabel(IFont font, Point position, string text)
{
var result = new SDL2Label(font, renderer)
{
Text = text,
Location = position
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};
return result;
}
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public void Draw(ILabel label)
{
var lbl = label as SDL2Label;
var loc = lbl.Location;
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var destRect = new SDL.SDL_Rect
{
x = loc.X,
y = loc.Y,
w = lbl.textureSize.Width,
h = lbl.textureSize.Height
};
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SDL.SDL_RenderCopy(renderer, lbl.texture, IntPtr.Zero, ref destRect);
}
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public unsafe MapCellInfo CacheMapCell(MPQDT1Tile mapCell)
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{
log.Debug($"Caching map cell {mapCell.Id}");
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var minX = mapCell.Blocks.Min(x => x.PositionX);
var minY = mapCell.Blocks.Min(x => x.PositionY);
var maxX = mapCell.Blocks.Max(x => x.PositionX + 32);
var maxY = mapCell.Blocks.Max(x => x.PositionY + 32);
var diffX = maxX - minX;
var diffY = maxY - minY;
var offX = -minX;
var offY = -minY;
var frameSize = new Size(diffX, Math.Abs(diffY));
var srcRect = new SDL.SDL_Rect { x = 0, y = 0, w = frameSize.Width, h = Math.Abs(frameSize.Height) };
var frameSizeMax = diffX * Math.Abs(diffY);
var texId = SDL.SDL_CreateTexture(renderer, SDL.SDL_PIXELFORMAT_ARGB8888, (int)SDL.SDL_TextureAccess.SDL_TEXTUREACCESS_STREAMING, frameSize.Width, frameSize.Height);
SDL.SDL_SetTextureBlendMode(texId, SDL.SDL_BlendMode.SDL_BLENDMODE_BLEND);
if (SDL.SDL_LockTexture(texId, IntPtr.Zero, out IntPtr pixels, out int pitch) != 0)
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throw new ApplicationException("Could not lock texture for map rendering");
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try
{
UInt32* data = (UInt32*)pixels;
var pitchChange = (pitch / 4);
for (var i = 0; i < frameSize.Height * pitchChange; i++)
data[i] = 0x0;
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foreach (var block in mapCell.Blocks)
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{
var index = block.PositionX + offX + ((block.PositionY + offY) * pitchChange);
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var xx = 0;
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var yy = 0;
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foreach (var colorIndex in block.PixelData)
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{
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try
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{
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if (colorIndex == 0)
continue;
var color = getGameState().CurrentPalette.Colors[colorIndex];
if (color > 0)
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data[index] = color;
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}
finally
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{
index++;
xx++;
if (xx == 32)
{
index -= 32;
index += pitchChange;
xx = 0;
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yy++;
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}
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}
}
}
}
finally
{
SDL.SDL_UnlockTexture(texId);
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}
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return new MapCellInfo
{
Tile = mapCell,
FrameHeight = frameSize.Height,
FrameWidth = frameSize.Width,
OffX = offX,
OffY = offY,
Rect = srcRect.ToRectangle(),
Texture = new SDL2Texture { Pointer = texId }
};
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}
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public void DrawMapCell(MapCellInfo mapCellInfo, int xPixel, int yPixel)
{
var srcRect = new SDL.SDL_Rect { x = 0, y = 0, w = mapCellInfo.FrameWidth, h = Math.Abs(mapCellInfo.FrameHeight) };
var destRect = new SDL.SDL_Rect { x = xPixel - mapCellInfo.OffX, y = yPixel - mapCellInfo.OffY, w = mapCellInfo.FrameWidth, h = mapCellInfo.FrameHeight };
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SDL.SDL_RenderCopy(renderer, (mapCellInfo.Texture as SDL2Texture).Pointer, ref srcRect, ref destRect);
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}
public unsafe IMouseCursor LoadCursor(ISprite sprite, int frame, Point hotspot)
{
if (globalConfig.MouseMode != eMouseMode.Hardware)
throw new ApplicationException("Tried to set a hardware cursor, but we are using software cursors!");
var multiple = globalConfig.HardwareMouseScale;
var spr = sprite as SDL2Sprite;
var surface = SDL.SDL_CreateRGBSurface(0, spr.FrameSize.Width * multiple, spr.FrameSize.Height * multiple, 32, 0xFF0000, 0xFF00, 0xFF, 0xFF000000);
var pixels = (UInt32*)((SDL.SDL_Surface*)surface)->pixels;
for (var y = 0; y < (spr.FrameSize.Height * multiple) - 1; y++)
for (var x = 0; x < (spr.FrameSize.Width * multiple) - 1; x++)
{
pixels[x + (y * spr.FrameSize.Width * multiple)] = spr.source.Frames[frame].GetColor(x / multiple, y / multiple, sprite.CurrentPalette);
}
var cursor = SDL.SDL_CreateColorCursor(surface, hotspot.X, hotspot.Y);
if (cursor == IntPtr.Zero)
throw new ApplicationException($"Unable to set the cursor cursor: {SDL.SDL_GetError()}"); // TODO: Is this supported everywhere? May need to still support software cursors.
return new SDL2MouseCursor { Surface = cursor };
}
public void SetCursor(IMouseCursor mouseCursor)
{
if (globalConfig.MouseMode != eMouseMode.Hardware)
throw new ApplicationException("Tried to set a hardware cursor, but we are using software cursors!");
SDL.SDL_SetCursor((mouseCursor as SDL2MouseCursor).Surface);
}
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}
}