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OpenDiablo2/d2common/d2loader/filesystem/source.go

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package filesystem
import (
"os"
"path/filepath"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2loader/asset"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2loader/asset/types"
)
// static check that Source implements AssetSource
var _ asset.Source = &Source{}
// Source represents an asset source which is a normal directory on the host file system
type Source struct {
Root string
}
// Type returns the type of this asset source
func (s *Source) Type() types.SourceType {
return types.AssetSourceFileSystem
}
// Open opens a file with the given sub-path within the Root dir of the file system source
func (s *Source) Open(subPath string) (asset.Asset, error) {
file, err := os.Open(s.fullPath(subPath))
if err == nil {
a := &Asset{
assetType: types.Ext2AssetType(filepath.Ext(subPath)),
source: s,
path: subPath,
file: file,
}
return a, nil
}
return nil, err
}
func (s *Source) fullPath(subPath string) string {
return filepath.Clean(filepath.Join(s.Root, subPath))
}
// String returns the Root dir of this file system source
func (s *Source) Path() string {
return s.Root
}
// String returns the path
func (s *Source) String() string {
return s.Path()
}