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OpenDiablo2/d2core/d2records/level_maze_loader.go

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package d2records
import (
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt"
)
func levelMazeDetailsLoader(r *RecordManager, d *d2txt.DataDictionary) error {
records := make(LevelMazeDetails)
for d.Next() {
record := &LevelMazeDetailsRecord{
Name: d.String("Name"),
LevelID: d.Number("Level"),
NumRoomsNormal: d.Number("Rooms"),
NumRoomsNightmare: d.Number("Rooms(N)"),
NumRoomsHell: d.Number("Rooms(H)"),
SizeX: d.Number("SizeX"),
SizeY: d.Number("SizeY"),
}
records[record.LevelID] = record
}
if d.Err != nil {
return d.Err
}
r.Logger.Infof("Loaded %d LevelMazeDetails records", len(records))
r.Level.Maze = records
return nil
}