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OpenDiablo2/d2core/d2records/sound_environment_loader.go

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package d2records
import (
"log"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt"
)
func soundEnvironmentLoader(r *RecordManager, d *d2txt.DataDictionary) error {
records := make(SoundEnvironments)
for d.Next() {
record := &SoundEnvironRecord{
Handle: d.String("Handle"),
Index: d.Number("Index"),
Song: d.Number("Song"),
DayAmbience: d.Number("Day Ambience"),
NightAmbience: d.Number("Night Ambience"),
DayEvent: d.Number("Day Event"),
NightEvent: d.Number("Night Event"),
EventDelay: d.Number("Event Delay"),
Indoors: d.Number("Indoors"),
Material1: d.Number("Material 1"),
Material2: d.Number("Material 2"),
EAXEnviron: d.Number("EAX Environ"),
EAXEnvSize: d.Number("EAX Env Size"),
EAXEnvDiff: d.Number("EAX Env Diff"),
EAXRoomVol: d.Number("EAX Room Vol"),
EAXRoomHF: d.Number("EAX Room HF"),
EAXDecayTime: d.Number("EAX Decay Time"),
EAXDecayHF: d.Number("EAX Decay HF"),
EAXReflect: d.Number("EAX Reflect"),
EAXReflectDelay: d.Number("EAX Reflect Delay"),
EAXReverb: d.Number("EAX Reverb"),
EAXRevDelay: d.Number("EAX Rev Delay"),
EAXRoomRoll: d.Number("EAX Room Roll"),
EAXAirAbsorb: d.Number("EAX Air Absorb"),
}
records[record.Index] = record
}
if d.Err != nil {
return d.Err
}
r.Sound.Environment = records
log.Printf("Loaded %d SoundEnviron records", len(records))
return nil
}