1
1
mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2025-02-13 12:06:31 -05:00
OpenDiablo2/OpenDiablo2.Core/Map Engine/MapGenerator.cs

59 lines
1.9 KiB
C#
Raw Normal View History

using System;
using System.Drawing;
using OpenDiablo2.Common.Enums;
using OpenDiablo2.Common.Interfaces;
2018-12-10 21:43:06 -05:00
using OpenDiablo2.Common.Models;
namespace OpenDiablo2.Core.Map_Engine
{
public sealed class MapGenerator
{
private readonly IGameState gameState;
public MapGenerator(IGameState gameState)
{
this.gameState = gameState;
}
public void Generate()
{
GenerateAct1Town();
}
private void GenerateAct1Town()
{
2018-12-10 21:43:06 -05:00
var townMap = gameState.InsertMap((int)eLevelId.Act1_Town1, new Point(0, 0));
Point bloodMoorOrigin;
if (townMap.FileData.MapFile.Contains("S1"))
{
var defId = 3; // Act 1 - Town 1 Transition S
2018-12-10 21:43:06 -05:00
var borderMap = gameState.InsertSubMap(defId, 1, new Point(0, townMap.FileData.Height - 2), townMap);
2018-12-10 21:43:06 -05:00
gameState.InsertSubMap(defId, 1, new Point(26, townMap.FileData.Height + borderMap.FileData.Height - 2), townMap);
2018-12-10 21:43:06 -05:00
bloodMoorOrigin = new Point(0, townMap.FileData.Height + borderMap.FileData.Height + 4);
}
else if (townMap.FileData.MapFile.Contains("E1"))
{
var defId = 2; // Act 1 - Town 1 Transition E
2018-12-10 21:43:06 -05:00
var borderMap = gameState.InsertSubMap(defId, 1, new Point(townMap.FileData.Width - 2, 0), townMap);
2018-12-10 21:43:06 -05:00
bloodMoorOrigin = new Point(townMap.FileData.Width + borderMap.FileData.Width - 4, 0);
}
else if (townMap.FileData.MapFile.Contains("W1"))
{
// West
2018-12-10 21:43:06 -05:00
bloodMoorOrigin = new Point(-80, 0);
}
else // North
{
2018-12-10 21:43:06 -05:00
bloodMoorOrigin = new Point(-22, -80); // Align along the eastern edge
}
2018-12-10 21:43:06 -05:00
gameState.InsertMap(2 /*Wilderness 1*/, bloodMoorOrigin, townMap);
}
}
}