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OpenDiablo2/d2core/d2gui/label.go

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package d2gui
import (
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2render"
)
type Label struct {
widgetBase
text string
font *d2asset.Font
surface d2render.Surface
}
func createLabel(text string, fontStyle FontStyle) *Label {
font, _ := loadFont(fontStyle)
label := &Label{font: font}
label.SetText(text)
label.visible = true
return label
}
func (l *Label) SetText(text string) *Label {
l.text = text
l.cache()
return l
}
func (l *Label) render(target d2render.Surface) error {
if l.surface == nil {
return nil
}
return target.Render(l.surface)
}
func (l *Label) cache() error {
l.surface = nil
if l.font == nil {
return nil
}
width, height := l.font.GetTextMetrics(l.text)
var err error
if l.surface, err = d2render.NewSurface(width, height, d2render.FilterNearest); err != nil {
return err
}
return l.font.RenderText(l.text, l.surface)
}
func (l *Label) getSize() (int, int) {
if l.surface == nil {
return 0, 0
}
return l.surface.GetSize()
}