2018-11-23 21:56:30 -05:00
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using OpenDiablo2.Common;
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using OpenDiablo2.Common.Attributes;
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2018-11-24 10:54:02 -05:00
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using OpenDiablo2.Common.Enums;
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2018-11-23 21:56:30 -05:00
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using OpenDiablo2.Common.Interfaces;
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using OpenDiablo2.Core.GameState_;
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2018-11-23 21:56:30 -05:00
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namespace OpenDiablo2.Scenes
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{
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[Scene("Game")]
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public sealed class Game : IScene
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{
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private readonly IRenderWindow renderWindow;
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private readonly IResourceManager resourceManager;
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private GameState gameState;
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private ISprite[] testSprite;
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private ISprite panelSprite, healthManaSprite, gameGlobeOverlapSprite;
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public Game(IRenderWindow renderWindow, IResourceManager resourceManager, GameState gameState)
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{
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this.renderWindow = renderWindow;
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this.resourceManager = resourceManager;
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this.gameState = gameState;
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panelSprite = renderWindow.LoadSprite(ResourcePaths.GamePanels, Palettes.Act1);
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healthManaSprite = renderWindow.LoadSprite(ResourcePaths.HealthMana, Palettes.Act1);
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gameGlobeOverlapSprite = renderWindow.LoadSprite(ResourcePaths.GameGlobeOverlap, Palettes.Act1);
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}
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public void Render()
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{
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if (gameState.MapDirty)
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RedrawMap();
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for (int i = 0; i < gameState.MapData.Width * gameState.MapData.Height; i++)
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renderWindow.Draw(testSprite[i]);
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DrawPanel();
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}
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private void DrawPanel()
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{
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// Render the background bottom bar
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renderWindow.Draw(panelSprite, 0, new Point(0, 600));
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renderWindow.Draw(panelSprite, 1, new Point(166, 600));
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renderWindow.Draw(panelSprite, 2, new Point(294, 600));
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renderWindow.Draw(panelSprite, 3, new Point(422, 600));
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renderWindow.Draw(panelSprite, 4, new Point(550, 600));
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renderWindow.Draw(panelSprite, 5, new Point(685, 600));
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// Render the health bar
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renderWindow.Draw(healthManaSprite, 0, new Point(28, 590));
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renderWindow.Draw(gameGlobeOverlapSprite, 0, new Point(28, 595));
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// Render the mana bar
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renderWindow.Draw(healthManaSprite, 1, new Point(691, 590));
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renderWindow.Draw(gameGlobeOverlapSprite, 1, new Point(693, 591));
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}
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public void Update(long ms)
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{
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}
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public void Dispose()
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{
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}
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private void RedrawMap()
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{
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gameState.MapDirty = false;
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testSprite = new ISprite[gameState.MapData.Width * gameState.MapData.Height];
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var idx = 0;
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for (int y = 0; y < gameState.MapData.Height; y++)
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{
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for (int x = 0; x < gameState.MapData.Width; x++)
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{
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testSprite[idx] = renderWindow.GenerateMapCell(gameState.MapData, x, y, eRenderCellType.Floor, gameState.CurrentPalette);
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testSprite[idx].Location = new Point(((x - y) * 80) - 1200, ((x + y) * 40) - 1200);
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idx++;
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}
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}
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}
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}
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}
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