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OpenDiablo2/d2core/d2scene/game.go

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package d2scene
import (
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"image/color"
"github.com/OpenDiablo2/OpenDiablo2/d2audio"
"github.com/OpenDiablo2/D2Shared/d2common/d2enum"
"github.com/OpenDiablo2/D2Shared/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2corecommon/d2coreinterface"
"github.com/OpenDiablo2/D2Shared/d2common/d2resource"
"github.com/OpenDiablo2/OpenDiablo2/d2core"
"github.com/OpenDiablo2/D2Shared/d2data/d2datadict"
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"github.com/OpenDiablo2/OpenDiablo2/d2render"
"github.com/OpenDiablo2/OpenDiablo2/d2render/d2ui"
"github.com/hajimehoshi/ebiten"
)
type Game struct {
gameState *d2core.GameState
uiManager *d2ui.Manager
soundManager *d2audio.Manager
fileProvider d2interface.FileProvider
sceneProvider d2coreinterface.SceneProvider
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pentSpinLeft d2render.Sprite
pentSpinRight d2render.Sprite
testLabel d2ui.Label
}
func CreateGame(
fileProvider d2interface.FileProvider,
sceneProvider d2coreinterface.SceneProvider,
uiManager *d2ui.Manager,
soundManager *d2audio.Manager,
gameState *d2core.GameState,
) *Game {
result := &Game{
gameState: gameState,
fileProvider: fileProvider,
uiManager: uiManager,
soundManager: soundManager,
sceneProvider: sceneProvider,
}
return result
}
func (v *Game) Load() []func() {
return []func(){
func() {
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v.pentSpinLeft = d2render.CreateSprite(v.fileProvider.LoadFile(d2resource.PentSpin), d2datadict.Palettes[d2enum.Sky])
v.pentSpinLeft.Animate = true
v.pentSpinLeft.AnimateBackwards = true
v.pentSpinLeft.SpecialFrameTime = 475
v.pentSpinLeft.MoveTo(100, 300)
},
func() {
v.pentSpinRight = d2render.CreateSprite(v.fileProvider.LoadFile(d2resource.PentSpin), d2datadict.Palettes[d2enum.Sky])
v.pentSpinRight.Animate = true
v.pentSpinRight.SpecialFrameTime = 475
v.pentSpinRight.MoveTo(650, 300)
},
func() {
v.testLabel = d2ui.CreateLabel(v.fileProvider, d2resource.Font42, d2enum.Units)
v.testLabel.Alignment = d2ui.LabelAlignCenter
v.testLabel.SetText("Soon :tm:")
v.testLabel.MoveTo(400, 250)
},
}
}
func (v *Game) Unload() {
}
func (v Game) Render(screen *ebiten.Image) {
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screen.Fill(color.Black)
v.pentSpinLeft.Draw(screen)
v.pentSpinRight.Draw(screen)
v.testLabel.Draw(screen)
}
func (v *Game) Update(tickTime float64) {
}