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OpenDiablo2/d2render/animated_entity_test.go

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package d2render
import (
"github.com/stretchr/testify/assert"
"testing"
)
func TestAngleToDirection_16Directions(t *testing.T) {
numberOfDirections := 16
angle := 45.0
for i := 0; i < numberOfDirections; i++ {
assert.Equal(t, i, angleToDirection(angle, numberOfDirections))
angle += 22.5
}
angle = 50.0
for i := 0; i < numberOfDirections; i++ {
assert.Equal(t, i, angleToDirection(angle, numberOfDirections))
angle += 22.5
}
angle = 40.0
for i := 0; i < numberOfDirections; i++ {
assert.Equal(t, i, angleToDirection(angle, numberOfDirections))
angle += 22.5
}
}
func TestAngleToDirection_8Directions(t *testing.T) {
numberOfDirections := 8
angle := 45.0
for i := 0; i < numberOfDirections; i++ {
assert.Equal(t, i, angleToDirection(angle, numberOfDirections))
angle += 45
}
angle = 50.0
for i := 0; i < numberOfDirections; i++ {
assert.Equal(t, i, angleToDirection(angle, numberOfDirections))
angle += 45
}
angle = 40.0
for i := 0; i < numberOfDirections; i++ {
assert.Equal(t, i, angleToDirection(angle, numberOfDirections))
angle += 45
}
}
func TestAngleToDirection_1Direction(t *testing.T) {
angle := 0.0
for i := 0; i < 120; i++ {
assert.Equal(t, 0, angleToDirection(angle, 1))
angle += 3
}
}
func TestAngleToDirection_0Directions(t *testing.T) {
angle := 0.0
for i := 0; i < 120; i++ {
assert.Equal(t, 0, angleToDirection(angle, 0))
angle += 3
}
}