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OpenDiablo2/d2core/d2components/asset_palette_transform.go

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//nolint:dupl,golint,stylecheck // component declarations are supposed to look the same
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package d2components
import (
"github.com/gravestench/akara"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2pl2"
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)
// static check that PaletteTransform implements Component
var _ akara.Component = &PaletteTransform{}
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// PaletteTransform is a component that contains an embedded palette transform (pl2) struct
type PaletteTransform struct {
*d2pl2.PL2
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}
// New returns a new PaletteTransform component. By default, it contains a nil instance.
func (*PaletteTransform) New() akara.Component {
return &PaletteTransform{}
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}
// PaletteTransformFactory is a wrapper for the generic component factory that returns PaletteTransform component instances.
// This can be embedded inside of a system to give them the methods for adding, retrieving, and removing a PaletteTransform.
type PaletteTransformFactory struct {
*akara.ComponentFactory
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}
// Add adds a PaletteTransform component to the given entity and returns it
func (m *PaletteTransformFactory) Add(id akara.EID) *PaletteTransform {
return m.ComponentFactory.Add(id).(*PaletteTransform)
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}
// Get returns the PaletteTransform component for the given entity, and a bool for whether or not it exists
func (m *PaletteTransformFactory) Get(id akara.EID) (*PaletteTransform, bool) {
component, found := m.ComponentFactory.Get(id)
if !found {
return nil, found
}
return component.(*PaletteTransform), found
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}