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OpenDiablo2/d2common/path_tile.go

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package d2common
import "github.com/OpenDiablo2/OpenDiablo2/d2common/d2astar"
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type PathTile struct {
Walkable bool
Up, Down, Left, Right, UpLeft, UpRight, DownLeft, DownRight *PathTile
X, Y float64
}
func (t *PathTile) PathNeighbors() []d2astar.Pather {
result := make([]d2astar.Pather, 0, 8)
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if t.Up != nil {
result = append(result, t.Up)
}
if t.Right != nil {
result = append(result, t.Right)
}
if t.Down != nil {
result = append(result, t.Down)
}
if t.Left != nil {
result = append(result, t.Left)
}
if t.UpLeft != nil {
result = append(result, t.UpLeft)
}
if t.UpRight != nil {
result = append(result, t.UpRight)
}
if t.DownLeft != nil {
result = append(result, t.DownLeft)
}
if t.DownRight != nil {
result = append(result, t.DownRight)
}
return result
}
func (t *PathTile) PathNeighborCost(to d2astar.Pather) float64 {
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return 1 // No cost specifics currently...
}
func (t *PathTile) PathEstimatedCost(to d2astar.Pather) float64 {
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toT := to.(*PathTile)
absX := toT.X - t.X
if absX < 0 {
absX = -absX
}
absY := toT.Y - t.Y
if absY < 0 {
absY = -absY
}
r := absX + absY
return r
}