This is an attempt to re-create Diablo 2's game engine in C#, and make it cross platform as well. This project does not ship with the assets or content required to work. You must have a legally purchased copy of [Diablo 2](https://us.shop.battle.net/en-us/product/diablo-ii) and its expansion [Lord of Destruction](https://us.shop.battle.net/en-us/product/diablo-ii-lord-of-destruction) installed on your computer in order to run this engine. If you have an original copy of the disks, those files should work fine as well.
Please note that **this game is neither developed by, nor endorsed by Blizzard or its parent company Activision**.
This game is a clean-room implementation based on observations of how the original game works. Aside from the data file formats themselves, we have not and will not reverse engineer the original binaries of the game in an attempt to copy or duplicate intellectual property.
To build this engine, you simply need to have [Microsoft Visual Studio 2017](https://visualstudio.microsoft.com/downloads/) installed with C#/Windows support. Also make sure that only the x64 architecture is selected as we are not shipping 32-bit versions of SDL currently.
You need to have MonoDevelop installed, as well as any depenencies for that. You also need LibSDL2 installed (installing via your favorite package manager should be fine).
When running via VisualStudio, go to the debug section of the OpenDiablo2 project and specify the command line options there. At minimum you'll want to specify the path to the data files.
If you find something you'd like to fix thats obviously broken, create a branch, commit your code, and submit a pull request. If it's a new or missing feature you'd like to see, add an issue, and be descriptive!