mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-20 03:16:26 -05:00
130 lines
4.6 KiB
C#
130 lines
4.6 KiB
C#
|
using System;
|
|||
|
using System.Linq;
|
|||
|
using System.Threading;
|
|||
|
using System.Threading.Tasks;
|
|||
|
using NetMQ;
|
|||
|
using NetMQ.Sockets;
|
|||
|
using OpenDiablo2.Common.Attributes;
|
|||
|
using OpenDiablo2.Common.Enums;
|
|||
|
using OpenDiablo2.Common.Interfaces;
|
|||
|
using OpenDiablo2.ServiceBus.Message_Frames;
|
|||
|
|
|||
|
namespace OpenDiablo2.ServiceBus
|
|||
|
{
|
|||
|
public sealed class SessionManager : ISessionManager
|
|||
|
{
|
|||
|
private static readonly log4net.ILog log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
|||
|
|
|||
|
private readonly Func<eSessionType, ISessionServer> getSessionServer;
|
|||
|
private readonly eSessionType sessionType;
|
|||
|
private readonly Func<eMessageFrameType, IMessageFrame> getMessageFrame;
|
|||
|
|
|||
|
private RequestSocket requestSocket;
|
|||
|
private AutoResetEvent resetEvent = new AutoResetEvent(false);
|
|||
|
private ISessionServer sessionServer;
|
|||
|
private Guid playerId;
|
|||
|
private bool running = false;
|
|||
|
|
|||
|
public OnSetSeedEvent OnSetSeed { get; set; }
|
|||
|
public OnJoinGameEvent OnJoinGame { get; set; }
|
|||
|
|
|||
|
public SessionManager(eSessionType sessionType, Func<eSessionType, ISessionServer> getSessionServer, Func<eMessageFrameType, IMessageFrame> getMessageFrame)
|
|||
|
{
|
|||
|
this.getSessionServer = getSessionServer;
|
|||
|
this.sessionType = sessionType;
|
|||
|
this.getMessageFrame = getMessageFrame;
|
|||
|
}
|
|||
|
|
|||
|
public void Initialize()
|
|||
|
{
|
|||
|
if (sessionType == eSessionType.Local || sessionType == eSessionType.Server)
|
|||
|
{
|
|||
|
sessionServer = getSessionServer(sessionType);
|
|||
|
sessionServer.Start();
|
|||
|
sessionServer.WaitServerStartEvent.WaitOne(); // Wait until the server starts...
|
|||
|
}
|
|||
|
else sessionServer = null;
|
|||
|
|
|||
|
log.Info("Initializing a local multiplayer session.");
|
|||
|
Task.Run(() => Listen());
|
|||
|
}
|
|||
|
|
|||
|
private void Listen()
|
|||
|
{
|
|||
|
log.Info("Session manager is starting.");
|
|||
|
requestSocket = new RequestSocket();
|
|||
|
|
|||
|
switch (sessionType)
|
|||
|
{
|
|||
|
case eSessionType.Local:
|
|||
|
requestSocket.Connect("inproc://opendiablo2-session");
|
|||
|
break;
|
|||
|
case eSessionType.Server:
|
|||
|
case eSessionType.Remote:
|
|||
|
default:
|
|||
|
throw new ApplicationException("This session type is currently unsupported.");
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//var bytes = message.First().ToByteArray();
|
|||
|
//var frameType = (eMessageFrameType)bytes[0];
|
|||
|
//var frameData = bytes.Skip(1).ToArray(); // TODO: Can we maybe use pointers? This seems wasteful
|
|||
|
//var messageFrame = getMessageFrame(frameType);
|
|||
|
//messageFrame.Data = frameData;
|
|||
|
//messageFrame.Process(socket, this);
|
|||
|
|
|||
|
running = true;
|
|||
|
resetEvent.WaitOne();
|
|||
|
running = false;
|
|||
|
requestSocket.Dispose();
|
|||
|
log.Info("Session manager has stopped.");
|
|||
|
|
|||
|
}
|
|||
|
public void Stop()
|
|||
|
{
|
|||
|
if (!running)
|
|||
|
return;
|
|||
|
|
|||
|
resetEvent.Set();
|
|||
|
|
|||
|
if (sessionType == eSessionType.Local || sessionType == eSessionType.Server)
|
|||
|
sessionServer?.Stop();
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
public void Dispose()
|
|||
|
{
|
|||
|
Stop();
|
|||
|
}
|
|||
|
|
|||
|
public void Send(IMessageFrame messageFrame)
|
|||
|
{
|
|||
|
var attr = messageFrame.GetType().GetCustomAttributes(true).First(x => typeof(MessageFrameAttribute).IsAssignableFrom(x.GetType())) as MessageFrameAttribute;
|
|||
|
requestSocket.SendFrame(new byte[] { (byte)attr.FrameType }.Concat(messageFrame.Data).ToArray());
|
|||
|
}
|
|||
|
|
|||
|
private void ProcessMessageFrame<T>() where T : IMessageFrame, new()
|
|||
|
{
|
|||
|
if (!running)
|
|||
|
throw new ApplicationException("You have made a terrible mistake. Cannot get a message frame if you are not connected.");
|
|||
|
|
|||
|
var bytes = requestSocket.ReceiveFrameBytes();
|
|||
|
var frameType = (eMessageFrameType)bytes[0];
|
|||
|
var frameData = bytes.Skip(1).ToArray(); // TODO: Can we maybe use pointers? This seems wasteful
|
|||
|
var messageFrame = getMessageFrame(frameType);
|
|||
|
if (messageFrame.GetType() != typeof(T))
|
|||
|
throw new ApplicationException("Recieved unexpected message frame!");
|
|||
|
messageFrame.Data = frameData;
|
|||
|
messageFrame.Process(requestSocket, this);
|
|||
|
}
|
|||
|
|
|||
|
public void JoinGame(string playerName)
|
|||
|
{
|
|||
|
var mf = new MFJoinGame(playerName);
|
|||
|
playerId = mf.PlayerId;
|
|||
|
Send(mf);
|
|||
|
ProcessMessageFrame<MFSetSeed>();
|
|||
|
}
|
|||
|
}
|
|||
|
}
|