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OpenDiablo2/d2core/d2map/d2mapentity/item.go

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package d2mapentity
import (
"errors"
"fmt"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2math/d2vector"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2item/diablo2item"
)
const (
errInvalidItemCodes = "invalid item codes supplied"
)
type Item struct {
*AnimatedEntity
Item *diablo2item.Item
}
func (i *Item) GetPosition() d2vector.Position {
return i.AnimatedEntity.Position
}
func (i *Item) GetVelocity() d2vector.Vector {
return i.AnimatedEntity.velocity
}
func CreateItem(x, y int, codes ...string) (*Item, error) {
item := diablo2item.NewItem(codes...)
if item == nil {
return nil, errors.New(errInvalidItemCodes)
}
animation, err := d2asset.LoadAnimation(
fmt.Sprintf("%s/%s.DC6", d2resource.ItemGraphics, item.CommonRecord().FlippyFile),
d2resource.PaletteUnits,
)
if err != nil {
return nil, err
}
animation.PlayForward()
animation.SetPlayLoop(false)
entity := CreateAnimatedEntity(x*5, y*5, animation)
result := &Item{
AnimatedEntity: entity,
Item: item,
}
return result, nil
}