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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-07 18:57:18 -05:00
OpenDiablo2/OpenDiablo2.Scenes/MainMenu.cs

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6.1 KiB
C#
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using OpenDiablo2.Common.Attributes;
using OpenDiablo2.Common.Interfaces;
using OpenDiablo2.Common.Models;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading;
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using System.Threading.Tasks;
namespace OpenDiablo2.Scenes
{
[Scene("Main Menu")]
public class MainMenu : IScene
{
static readonly log4net.ILog log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private readonly IRenderWindow renderWindow;
private readonly IPaletteProvider paletteProvider;
private readonly IMPQProvider mpqProvider;
private readonly IMouseInfoProvider mouseInfoProvider;
private readonly IMusicProvider musicProvider;
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private float logoFrame;
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private ISprite backgroundSprite, diabloLogoLeft, diabloLogoRight, diabloLogoLeftBlack, diabloLogoRightBlack, mouseSprite, wideButton;
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public MainMenu(
IRenderWindow renderWindow,
IPaletteProvider paletteProvider,
IMPQProvider mpqProvider,
IMouseInfoProvider mouseInfoProvider,
IMusicProvider musicProvider
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)
{
this.renderWindow = renderWindow;
this.paletteProvider = paletteProvider;
this.mpqProvider = mpqProvider;
this.mouseInfoProvider = mouseInfoProvider;
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//var texture = renderWindow.LoadSprite(ImageSet.LoadFromStream(mpqProvider.GetStream("data\\global\\ui\\Logo\\logo.DC6")));
backgroundSprite = renderWindow.LoadSprite(ImageSet.LoadFromStream(mpqProvider.GetStream("data\\global\\ui\\FrontEnd\\gameselectscreenEXP.dc6")));
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backgroundSprite.CurrentPalette = paletteProvider.PaletteTable["Sky"];
diabloLogoLeft = renderWindow.LoadSprite(ImageSet.LoadFromStream(mpqProvider.GetStream("data\\global\\ui\\FrontEnd\\D2logoFireLeft.DC6")));
diabloLogoLeft.CurrentPalette = paletteProvider.PaletteTable["Units"];
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diabloLogoRight = renderWindow.LoadSprite(ImageSet.LoadFromStream(mpqProvider.GetStream("data\\global\\ui\\FrontEnd\\D2logoFireRight.DC6")));
diabloLogoRight.CurrentPalette = paletteProvider.PaletteTable["Units"];
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diabloLogoLeftBlack = renderWindow.LoadSprite(ImageSet.LoadFromStream(mpqProvider.GetStream("data\\global\\ui\\FrontEnd\\D2logoBlackLeft.DC6")));
diabloLogoLeftBlack.CurrentPalette = paletteProvider.PaletteTable["Units"];
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diabloLogoRightBlack = renderWindow.LoadSprite(ImageSet.LoadFromStream(mpqProvider.GetStream("data\\global\\ui\\FrontEnd\\D2logoBlackRight.DC6")));
diabloLogoRightBlack.CurrentPalette = paletteProvider.PaletteTable["Units"];
mouseSprite = renderWindow.LoadSprite(ImageSet.LoadFromStream(mpqProvider.GetStream("data\\global\\ui\\CURSOR\\ohand.DC6")));
mouseSprite.CurrentPalette = paletteProvider.PaletteTable["STATIC"];
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wideButton = renderWindow.LoadSprite(ImageSet.LoadFromStream(mpqProvider.GetStream("data\\global\\ui\\FrontEnd\\WideButtonBlank.dc6")));
wideButton.CurrentPalette = paletteProvider.PaletteTable["ACT1"];
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logoFrame = 0f;
diabloLogoLeft.Location = new Point(400, 120);
diabloLogoRight.Location = new Point(400, 120);
diabloLogoLeftBlack.Location = new Point(400, 120);
diabloLogoRightBlack.Location = new Point(400, 120);
var loadingSprite = renderWindow.LoadSprite(ImageSet.LoadFromStream(mpqProvider.GetStream("data\\global\\ui\\Loading\\loadingscreen.dc6")));
loadingSprite.CurrentPalette = paletteProvider.PaletteTable["loading"];
loadingSprite.Location = new Point(300, 400);
renderWindow.Clear();
renderWindow.Draw(loadingSprite);
renderWindow.Sync();
musicProvider.LoadSong(mpqProvider.GetStream("data\\global\\music\\introedit.wav"));
// TODO: Fake loading for now, this should be in its own scene as we start loading real stuff
var r = new Random();
for(int i = 1; i < 10; i++)
{
renderWindow.Clear();
loadingSprite.Frame = i;
renderWindow.Draw(loadingSprite);
renderWindow.Sync();
Thread.Sleep(r.Next(150));
}
musicProvider.PlaySong();
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}
public void Render()
{
renderWindow.Clear();
for (int y = 0; y < 3; y++)
for (int x = 0; x < 4; x++)
{
backgroundSprite.Frame = x + (y * 4);
backgroundSprite.Location = new Point(x * backgroundSprite.FrameSize.Width, (y + 1) * backgroundSprite.FrameSize.Height);
renderWindow.Draw(backgroundSprite);
}
diabloLogoLeftBlack.Frame = (int)((float)diabloLogoLeftBlack.TotalFrames * logoFrame);
renderWindow.Draw(diabloLogoLeftBlack);
diabloLogoRightBlack.Frame = (int)((float)diabloLogoRightBlack.TotalFrames * logoFrame);
renderWindow.Draw(diabloLogoRightBlack);
diabloLogoLeft.Frame = (int)((float)diabloLogoLeft.TotalFrames * logoFrame);
renderWindow.Draw(diabloLogoLeft);
diabloLogoRight.Frame = (int)((float)diabloLogoRight.TotalFrames * logoFrame);
renderWindow.Draw(diabloLogoRight);
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wideButton.Location = new Point(260, 320);
wideButton.Frame = 0;
renderWindow.Draw(wideButton);
wideButton.Frame = 1;
wideButton.Location = new Point(260 + 256, 320);
renderWindow.Draw(wideButton);
mouseSprite.Location = new Point(mouseInfoProvider.MouseX, mouseInfoProvider.MouseY + mouseSprite.FrameSize.Height - 1);
renderWindow.Draw(mouseSprite);
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renderWindow.Sync();
}
public void Update(long ms)
{
float seconds = ((float)ms / 1000f);
logoFrame += seconds;
while (logoFrame >= 1f)
logoFrame -= 1f;
}
public void Dispose()
{
}
}
}