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OpenDiablo2/Common/LevelTypes.go

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package Common
import (
"log"
"strings"
"github.com/essial/OpenDiablo2/ResourcePaths"
)
type LevelTypeRecord struct {
Files [32]string
Act int32
}
var LevelTypes []LevelTypeRecord
func LoadLevelTypes(fileProvider FileProvider) {
levelTypesData := fileProvider.LoadFile(ResourcePaths.LevelType)
sr := CreateStreamReader(levelTypesData)
numRecords := sr.GetInt32()
LevelTypes = make([]LevelTypeRecord, numRecords)
for i := range LevelTypes {
for fileIdx := 0; fileIdx < 32; fileIdx++ {
strData, _ := sr.ReadBytes(60)
s := strings.Trim(string(strData), string(0))
if s == "0" {
LevelTypes[i].Files[fileIdx] = ""
} else {
LevelTypes[i].Files[fileIdx] = s
}
}
LevelTypes[i].Act = int32(sr.GetByte())
}
log.Printf("Loaded %d LevelType records", numRecords)
}