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OpenDiablo2/d2core/d2asset/asset_manager.go

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package d2asset
import (
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2cof"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dc6"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dcc"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
)
type assetManager struct {
archiveManager d2interface.ArchiveManager
archivedFileManager d2interface.ArchivedFileManager
paletteManager d2interface.ArchivedPaletteManager
paletteTransformManager *paletteTransformManager
animationManager d2interface.ArchivedAnimationManager
fontManager d2interface.ArchivedFontManager
}
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func loadDC6(dc6Path string) (*d2dc6.DC6, error) {
dc6Data, err := LoadFile(dc6Path)
if err != nil {
return nil, err
}
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dc6, err := d2dc6.Load(dc6Data)
if err != nil {
return nil, err
}
return dc6, nil
}
func loadDCC(dccPath string) (*d2dcc.DCC, error) {
dccData, err := LoadFile(dccPath)
if err != nil {
return nil, err
}
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return d2dcc.Load(dccData)
}
func loadCOF(cofPath string) (*d2cof.COF, error) {
cofData, err := LoadFile(cofPath)
if err != nil {
return nil, err
}
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return d2cof.Load(cofData)
}