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OpenDiablo2/d2core/d2render/ebiten/ebiten_renderer.go

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package ebiten
import (
"image"
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"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/ebitenutil"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2config"
)
const (
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screenWidth = 800
screenHeight = 600
defaultSaturation = 1.0
defaultBrightness = 1.0
defaultSkewX = 0.0
defaultSkewY = 0.0
defaultScaleX = 1.0
defaultScaleY = 1.0
)
// Renderer is an implementation of a renderer
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type Renderer struct {
renderCallback func(surface d2interface.Surface) error
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}
// Update updates the screen with the given *ebiten.Image
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func (r *Renderer) Update(screen *ebiten.Image) error {
err := r.renderCallback(createEbitenSurface(screen))
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if err != nil {
return err
}
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return nil
}
// Layout returns the renderer screen width and height
func (r *Renderer) Layout(_, _ int) (width, height int) {
return screenWidth, screenHeight
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}
// CreateRenderer creates an ebiten renderer instance
func CreateRenderer() (*Renderer, error) {
result := &Renderer{}
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config := d2config.Config
ebiten.SetCursorMode(ebiten.CursorModeHidden)
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ebiten.SetFullscreen(config.FullScreen)
ebiten.SetRunnableOnUnfocused(config.RunInBackground)
ebiten.SetVsyncEnabled(config.VsyncEnabled)
ebiten.SetMaxTPS(config.TicksPerSecond)
return result, nil
}
// GetRendererName returns the name of the renderer
func (*Renderer) GetRendererName() string {
return "Ebiten"
}
// SetWindowIcon sets the icon for the window, visible in the chrome of the window
func (*Renderer) SetWindowIcon(fileName string) {
_, iconImage, err := ebitenutil.NewImageFromFile(fileName, ebiten.FilterLinear)
if err == nil {
ebiten.SetWindowIcon([]image.Image{iconImage})
}
}
// IsDrawingSkipped returns a bool for whether or not the drawing has been skipped
func (r *Renderer) IsDrawingSkipped() bool {
return ebiten.IsDrawingSkipped()
}
// Run initializes the renderer
func (r *Renderer) Run(f func(surface d2interface.Surface) error, width, height int, title string) error {
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r.renderCallback = f
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ebiten.SetWindowTitle(title)
ebiten.SetWindowResizable(true)
ebiten.SetWindowSize(width, height)
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return ebiten.RunGame(r)
}
// CreateSurface creates a renderer surface from an existing surface
func (r *Renderer) CreateSurface(surface d2interface.Surface) (d2interface.Surface, error) {
result := createEbitenSurface(
surface.(*ebitenSurface).image,
surfaceState{
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filter: ebiten.FilterNearest,
effect: d2enum.DrawEffectNone,
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saturation: defaultSaturation,
brightness: defaultBrightness,
skewX: defaultSkewX,
skewY: defaultSkewY,
scaleX: defaultScaleX,
scaleY: defaultScaleY,
},
)
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return result, nil
}
// NewSurface creates a new surface
func (r *Renderer) NewSurface(width, height int, filter d2enum.Filter) (d2interface.Surface, error) {
ebitenFilter := d2ToEbitenFilter(filter)
img, err := ebiten.NewImage(width, height, ebitenFilter)
if err != nil {
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return nil, err
}
return createEbitenSurface(img), nil
}
// IsFullScreen returns a boolean for whether or not the renderer is currently set to fullscreen
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func (r *Renderer) IsFullScreen() bool {
return ebiten.IsFullscreen()
}
// SetFullScreen sets the renderer to fullscreen, given a boolean
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func (r *Renderer) SetFullScreen(fullScreen bool) {
ebiten.SetFullscreen(fullScreen)
}
// SetVSyncEnabled enables vsync, given a boolean
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func (r *Renderer) SetVSyncEnabled(vsync bool) {
ebiten.SetVsyncEnabled(vsync)
}
// GetVSyncEnabled returns a boolean for whether or not vsync is enabled
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func (r *Renderer) GetVSyncEnabled() bool {
return ebiten.IsVsyncEnabled()
}
// GetCursorPos returns the current cursor position x,y coordinates
func (r *Renderer) GetCursorPos() (x, y int) {
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return ebiten.CursorPosition()
}
// CurrentFPS returns the current frames per second of the renderer
func (r *Renderer) CurrentFPS() float64 {
return ebiten.CurrentFPS()
}