Verify spawn exists before teleporting
Signed-off-by: Ryan Fox <flewkey@2a03.party>
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4533e486dc
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8bb516465d
@ -14,6 +14,14 @@ public class SpawnCommand {
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public static void register(CommandDispatcher<CommandSource> dispatcher) {
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public static void register(CommandDispatcher<CommandSource> dispatcher) {
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LiteralArgumentBuilder<CommandSource> literalargumentbuilder = Commands.func_197057_a("spawn").executes((source) -> {
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LiteralArgumentBuilder<CommandSource> literalargumentbuilder = Commands.func_197057_a("spawn").executes((source) -> {
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PlayerPosition position = Config.parsePosition(Config.getData("spawn"));
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PlayerPosition position = Config.parsePosition(Config.getData("spawn"));
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if (position.world == null) {
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if (source.getSource().func_197034_c(2)) {
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source.getSource().func_197030_a(new TranslationTextComponent("Spawn not found, do /spawn set"), false);
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} else {
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source.getSource().func_197030_a(new TranslationTextComponent("Spawn not found, ask an admin to set it"), false);
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}
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return 1;
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}
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((ServerPlayerEntity)source.getSource().func_197035_h()).func_200619_a(position.world, position.x, position.y, position.z, position.yaw, position.pitch);
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((ServerPlayerEntity)source.getSource().func_197035_h()).func_200619_a(position.world, position.x, position.y, position.z, position.yaw, position.pitch);
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source.getSource().func_197030_a(new TranslationTextComponent("Teleported to the spawn point"), true);
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source.getSource().func_197030_a(new TranslationTextComponent("Teleported to the spawn point"), true);
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return 1;
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return 1;
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