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flewkey.com/posts/2020-07-12-nds-constraint.md

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2020-07-12 22:35:49 -04:00
template: post
title: nds-constrain't
author: flewkey
timestamp: 1594525504
license: CC-BY
Once upon a time, shutterbug2000 discovered nds-constrain't: a bug in Nintendo's
NTR SSL library that allowed it's connections to be easily intercepted. This
made it possible to connect to alternative online services without ROM patching.
The bug itself is simple: the NDS SSL library does not care whether or not a
certificate is authorized to act as a certificate authority. This means that
— with any valid certificate — we can sign whatever we want, even a
certificate under a false hostname.
A guide to using this bug for fun and profit is now available on the
[official page](https://github.com/KaeruTeam/nds-constraint), which is much
better written than mine. However, you are free to keep reading this one.
---
### Getting the Wii client certificate
As explained in the [official page](https://github.com/KaeruTeam/nds-constraint)
for nds-constrain't, the Wii client certificate is signed by Nintendo and
considered valid. Therefore, we can use it's key to sign whatever we want. You
_could_ grab it from a Wii, but it is much easier to download it from
[Larsenv's page](https://larsenv.github.io/NintendoCerts/index.html). You will
want to use the link labelled "Wii NWC Prod 1", by the way.
### Converting it to a useable format
The file is a PKCS12, and we can't do anything useful with it until we extract
the certificate and the private key. Thankfully, this is pretty simple.
openssl pkcs12 -in WII_NWC_1_CERT.p12 -passin pass:alpine -passout pass:alpine -out keys.txt
That command will export the X.509 certificate and private key from the archive,
and store the output in keys.txt. They can then be copied into their appropriate
files, which I will name NWC.crt and NWC.key.
### Signing your certificate
Instructions for this are listed on the official GitHub page, but I have copied
them for reference. If I remember correctly, the DS can only handle the SHA-1
and MD5 hash formats, so pay attention to the `-sha1` flag.
openssl genrsa -out server.key 1024
openssl req -new -key server.key -out server.csr
openssl x509 -req -in server.csr -CA NWC.crt -CAkey NWC.key -CAcreateserial -out server.crt -days 3650 -sha1
Your webserver probably wants the certificate chain as well, so let's generate
that as well.
cat server.crt NWC.crt > server-chain.crt
We are ready to rock and roll!
### Using your phony certificate
Once the SSL certificate is installed, you may run into issues connecting with
your DS. This because your NDS only knows how to use SSLv3, with the SHA-1 or
MD5 cipher sets. Enabling SSLv3 and SHA-1 isn't always possible with webservers,
so I recommend using NGINX as a reverse-proxy. To enable DS compatibility for
NGINX, add the following lines to your NGINX configuration.
ssl_protocols SSLv3;
ssl_ciphers ECDHE-RSA-AES128-SHA;
Most services on Nintendo consoles make liberal use of headers. Because of this,
some extra options need to be enabled.
underscores_in_headers on;
proxy_pass_request_headers on;
Because we have enabled insecure SSL settings on NGINX, you probably don't want
to use it for any mission-critical web applications. If you continue having
issues with NDS connectivity, please contact me.
### Having fun
The possibilities are infinite. Want to run services through a debugging proxy?
Implement WFC protocols? Make a Flipnote Studio server? All of this is possible
without ROM patches!
---
### Update
After receiving some e-mails, I have learned that the NDS-supported ciphers have
been disabled in OpenSSL versions past 1.0.2g, unless configured with
"enable-weak-ssl-ciphers". This means that you may have to re-build NGINX (or
mod_ssl for Apache) to get it working.
If you have the means, I suggest taking Wireshark captures to find the cause of
any SSL issues. Enabling debug logging in NGINX can also help you pinpoint
handshake errors. If all else fails, you can find my e-mail on the about page.