fix teleport sometimes tp into walls

This commit is contained in:
Flemmli97 2021-08-04 12:33:01 +02:00
parent 22edbdd837
commit 3a2b84214b

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@ -7,6 +7,7 @@ import net.minecraft.util.Pair;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.world.Heightmap;
import net.minecraft.world.chunk.ChunkStatus;
@ -27,7 +28,10 @@ public class TeleportUtils {
BlockPos rounded = roundedBlockPos(ret);
int y = player.getServerWorld().getChunk(rounded.getX() >> 4, rounded.getZ() >> 4, ChunkStatus.HEIGHTMAPS)
.sampleHeightmap(Heightmap.Type.MOTION_BLOCKING, rounded.getX() & 15, rounded.getZ() & 15);
return new Vec3d(ret.x, y + 1, ret.z);
Vec3d dest = new Vec3d(ret.x, y + 1, ret.z);
if (player.world.getBlockCollisions(player, player.getBoundingBox().offset(dest.subtract(player.getPos())), (state, p) -> true).allMatch(VoxelShape::isEmpty))
return dest;
return new Vec3d(rounded.getX() + 0.5, y+1, rounded.getZ() + 0.5);
}
int[] newDim = claim.getDimensions();
switch (pos.getLeft()) {