30ac3f5838
* Revised pickup comments * SlotArea pickup tossing now reflects Player.cpp * Removed unneeded ItemShears comment (was working already) * Sand and gravel pickups spawn with correct speed
63 lines
1.1 KiB
C++
63 lines
1.1 KiB
C++
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#pragma once
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#include "ItemHandler.h"
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#include "../World.h"
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#include "../Entities/Player.h"
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class cItemShearsHandler :
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public cItemHandler
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{
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public:
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cItemShearsHandler(int a_ItemType) :
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cItemHandler(a_ItemType)
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{
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}
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virtual bool IsTool(void) override
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{
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return true;
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}
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virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
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{
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BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
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if (Block == E_BLOCK_LEAVES)
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{
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cItems Drops;
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Drops.push_back(cItem(E_BLOCK_LEAVES, 1, a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x03));
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a_World->SpawnItemPickups(Drops, a_BlockX, a_BlockY, a_BlockZ);
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
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a_Player->UseEquippedItem();
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return true;
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}
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return false;
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}
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virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) override
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{
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switch (a_BlockType)
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{
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case E_BLOCK_COBWEB:
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case E_BLOCK_VINES:
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case E_BLOCK_LEAVES:
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{
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return true;
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}
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} // switch (a_BlockType)
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return false;
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}
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} ;
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