45 lines
753 B
C++
45 lines
753 B
C++
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// EnchantingWindow.h
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// Representing the UI window for the enchanting block
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#pragma once
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#include "Window.h"
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class cEnchantingWindow :
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public cWindow
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{
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typedef cWindow super;
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public:
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cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ);
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virtual void SetProperty(short a_Property, short a_Value, cPlayer & a_Player) override;
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virtual void SetProperty(short a_Property, short a_Value) override;
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/** Return the value of a property */
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short GetPropertyValue(short a_Property);
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virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
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cSlotArea * m_SlotArea;
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protected:
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short m_PropertyValue[3];
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int m_BlockX, m_BlockY, m_BlockZ;
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};
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