9d277f1d10
* cWorld * -> cWorld
265 lines
5.6 KiB
C++
265 lines
5.6 KiB
C++
#include "Globals.h"
|
|
#include "ChunkGeneratorThread.h"
|
|
#include "Generating/ChunkGenerator.h"
|
|
#include "Generating/ChunkDesc.h"
|
|
|
|
|
|
|
|
|
|
|
|
/** If the generation queue size exceeds this number, a warning will be output */
|
|
const size_t QUEUE_WARNING_LIMIT = 1000;
|
|
|
|
/** If the generation queue size exceeds this number, chunks with no clients will be skipped */
|
|
const size_t QUEUE_SKIP_LIMIT = 500;
|
|
|
|
|
|
|
|
|
|
|
|
cChunkGeneratorThread::cChunkGeneratorThread(void) :
|
|
Super("cChunkGeneratorThread"),
|
|
m_Generator(nullptr),
|
|
m_PluginInterface(nullptr),
|
|
m_ChunkSink(nullptr)
|
|
{
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
cChunkGeneratorThread::~cChunkGeneratorThread()
|
|
{
|
|
Stop();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cChunkGeneratorThread::Initialize(cPluginInterface & a_PluginInterface, cChunkSink & a_ChunkSink, cIniFile & a_IniFile)
|
|
{
|
|
m_PluginInterface = &a_PluginInterface;
|
|
m_ChunkSink = &a_ChunkSink;
|
|
|
|
m_Generator = cChunkGenerator::CreateFromIniFile(a_IniFile);
|
|
if (m_Generator == nullptr)
|
|
{
|
|
LOGERROR("Generator could not start, aborting the server");
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cChunkGeneratorThread::Stop(void)
|
|
{
|
|
m_ShouldTerminate = true;
|
|
m_Event.Set();
|
|
m_evtRemoved.Set(); // Wake up anybody waiting for empty queue
|
|
Super::Stop();
|
|
m_Generator.reset();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cChunkGeneratorThread::QueueGenerateChunk(
|
|
cChunkCoords a_Coords,
|
|
bool a_ForceRegeneration,
|
|
cChunkCoordCallback * a_Callback
|
|
)
|
|
{
|
|
ASSERT(m_ChunkSink->IsChunkQueued(a_Coords));
|
|
|
|
{
|
|
cCSLock Lock(m_CS);
|
|
|
|
// Add to queue, issue a warning if too many:
|
|
if (m_Queue.size() >= QUEUE_WARNING_LIMIT)
|
|
{
|
|
LOGWARN("WARNING: Adding chunk %s to generation queue; Queue is too big! (%zu)", a_Coords.ToString().c_str(), m_Queue.size());
|
|
}
|
|
m_Queue.push_back(QueueItem{a_Coords, a_ForceRegeneration, a_Callback});
|
|
}
|
|
|
|
m_Event.Set();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cChunkGeneratorThread::GenerateBiomes(cChunkCoords a_Coords, cChunkDef::BiomeMap & a_BiomeMap)
|
|
{
|
|
if (m_Generator != nullptr)
|
|
{
|
|
m_Generator->GenerateBiomes(a_Coords, a_BiomeMap);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cChunkGeneratorThread::WaitForQueueEmpty(void)
|
|
{
|
|
cCSLock Lock(m_CS);
|
|
while (!m_ShouldTerminate && !m_Queue.empty())
|
|
{
|
|
cCSUnlock Unlock(Lock);
|
|
m_evtRemoved.Wait();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
size_t cChunkGeneratorThread::GetQueueLength(void) const
|
|
{
|
|
cCSLock Lock(m_CS);
|
|
return m_Queue.size();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int cChunkGeneratorThread::GetSeed() const
|
|
{
|
|
return m_Generator->GetSeed();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
EMCSBiome cChunkGeneratorThread::GetBiomeAt(int a_BlockX, int a_BlockZ)
|
|
{
|
|
ASSERT(m_Generator != nullptr);
|
|
return m_Generator->GetBiomeAt(a_BlockX, a_BlockZ);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cChunkGeneratorThread::Execute(void)
|
|
{
|
|
// To be able to display performance information, the generator counts the chunks generated.
|
|
// When the queue gets empty, the count is reset, so that waiting for the queue is not counted into the total time.
|
|
int NumChunksGenerated = 0; // Number of chunks generated since the queue was last empty
|
|
clock_t GenerationStart = clock(); // Clock tick when the queue started to fill
|
|
clock_t LastReportTick = clock(); // Clock tick of the last report made (so that performance isn't reported too often)
|
|
|
|
while (!m_ShouldTerminate)
|
|
{
|
|
cCSLock Lock(m_CS);
|
|
while (m_Queue.empty())
|
|
{
|
|
if ((NumChunksGenerated > 16) && (clock() - LastReportTick > CLOCKS_PER_SEC))
|
|
{
|
|
/* LOG("Chunk generator performance: %.2f ch / sec (%d ch total)",
|
|
static_cast<double>(NumChunksGenerated) * CLOCKS_PER_SEC/ (clock() - GenerationStart),
|
|
NumChunksGenerated
|
|
); */
|
|
}
|
|
cCSUnlock Unlock(Lock);
|
|
m_Event.Wait();
|
|
if (m_ShouldTerminate)
|
|
{
|
|
return;
|
|
}
|
|
NumChunksGenerated = 0;
|
|
GenerationStart = clock();
|
|
LastReportTick = clock();
|
|
}
|
|
|
|
if (m_Queue.empty())
|
|
{
|
|
// Sometimes the queue remains empty
|
|
// If so, we can't do any front() operations on it!
|
|
continue;
|
|
}
|
|
|
|
auto item = m_Queue.front(); // Get next chunk from the queue
|
|
bool SkipEnabled = (m_Queue.size() > QUEUE_SKIP_LIMIT);
|
|
m_Queue.erase(m_Queue.begin()); // Remove the item from the queue
|
|
Lock.Unlock(); // Unlock ASAP
|
|
m_evtRemoved.Set();
|
|
|
|
// Display perf info once in a while:
|
|
if ((NumChunksGenerated > 512) && (clock() - LastReportTick > 2 * CLOCKS_PER_SEC))
|
|
{
|
|
LOG("Chunk generator performance: %.2f ch / sec (%d ch total)",
|
|
static_cast<double>(NumChunksGenerated) * CLOCKS_PER_SEC / (clock() - GenerationStart),
|
|
NumChunksGenerated
|
|
);
|
|
LastReportTick = clock();
|
|
}
|
|
|
|
// Skip the chunk if it's already generated and regeneration is not forced. Report as success:
|
|
if (!item.m_ForceRegeneration && m_ChunkSink->IsChunkValid(item.m_Coords))
|
|
{
|
|
LOGD("Chunk %s already generated, skipping generation", item.m_Coords.ToString().c_str());
|
|
if (item.m_Callback != nullptr)
|
|
{
|
|
item.m_Callback->Call(item.m_Coords, true);
|
|
}
|
|
continue;
|
|
}
|
|
|
|
// Skip the chunk if the generator is overloaded:
|
|
if (SkipEnabled && !m_ChunkSink->HasChunkAnyClients(item.m_Coords))
|
|
{
|
|
LOGWARNING("Chunk generator overloaded, skipping chunk %s", item.m_Coords.ToString().c_str());
|
|
if (item.m_Callback != nullptr)
|
|
{
|
|
item.m_Callback->Call(item.m_Coords, false);
|
|
}
|
|
continue;
|
|
}
|
|
|
|
// Generate the chunk:
|
|
DoGenerate(item.m_Coords);
|
|
if (item.m_Callback != nullptr)
|
|
{
|
|
item.m_Callback->Call(item.m_Coords, true);
|
|
}
|
|
NumChunksGenerated++;
|
|
} // while (!bStop)
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cChunkGeneratorThread::DoGenerate(cChunkCoords a_Coords)
|
|
{
|
|
ASSERT(m_PluginInterface != nullptr);
|
|
ASSERT(m_ChunkSink != nullptr);
|
|
|
|
cChunkDesc ChunkDesc(a_Coords);
|
|
m_PluginInterface->CallHookChunkGenerating(ChunkDesc);
|
|
m_Generator->Generate(ChunkDesc);
|
|
m_PluginInterface->CallHookChunkGenerated(ChunkDesc);
|
|
|
|
#ifdef _DEBUG
|
|
// Verify that the generator has produced valid data:
|
|
ChunkDesc.VerifyHeightmap();
|
|
#endif
|
|
|
|
m_ChunkSink->OnChunkGenerated(ChunkDesc);
|
|
}
|
|
|
|
|
|
|
|
|
|
|