7425305154
+ Add 1.16 block and item definitions
274 lines
6.3 KiB
CMake
274 lines
6.3 KiB
CMake
target_sources(
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${CMAKE_PROJECT_NAME} PRIVATE
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Resources/Cuberite.rc
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BiomeDef.cpp
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BlockArea.cpp
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BlockInfo.cpp
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BlockState.cpp
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BlockType.cpp
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BlockTypePalette.cpp
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BlockTypeRegistry.cpp
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BrewingRecipes.cpp
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Broadcaster.cpp
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BoundingBox.cpp
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ByteBuffer.cpp
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ChatColor.cpp
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Chunk.cpp
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ChunkData.cpp
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ChunkGeneratorThread.cpp
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ChunkMap.cpp
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ChunkSender.cpp
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ChunkStay.cpp
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ClientHandle.cpp
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Color.cpp
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CommandOutput.cpp
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CompositeChat.cpp
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CraftingRecipes.cpp
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Cuboid.cpp
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DeadlockDetect.cpp
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Defines.cpp
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Enchantments.cpp
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FastRandom.cpp
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FurnaceRecipe.cpp
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Globals.cpp
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IniFile.cpp
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Inventory.cpp
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Item.cpp
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ItemGrid.cpp
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JsonUtils.cpp
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LightingThread.cpp
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LineBlockTracer.cpp
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LinearInterpolation.cpp
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LoggerListeners.cpp
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Logger.cpp
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Map.cpp
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MapManager.cpp
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MemorySettingsRepository.cpp
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MobCensus.cpp
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MobFamilyCollecter.cpp
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MobProximityCounter.cpp
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MobSpawner.cpp
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MonsterConfig.cpp
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NetherPortalScanner.cpp
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OverridesSettingsRepository.cpp
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PalettedBlockArea.cpp
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ProbabDistrib.cpp
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RankManager.cpp
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RCONServer.cpp
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Root.cpp
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Scoreboard.cpp
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Server.cpp
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SetChunkData.cpp
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SpawnPrepare.cpp
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Statistics.cpp
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StringCompression.cpp
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StringUtils.cpp
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UUID.cpp
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VoronoiMap.cpp
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WebAdmin.cpp
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World.cpp
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main.cpp
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AllocationPool.h
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BiomeDef.h
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BlockArea.h
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BlockInServerPluginInterface.h
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BlockInfo.h
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BlockState.h
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BlockTracer.h
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BlockType.h
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BlockTypePalette.h
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BlockTypeRegistry.h
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BrewingRecipes.h
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BoundingBox.h
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BuildInfo.h.cmake
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ByteBuffer.h
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ChatColor.h
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Chunk.h
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ChunkData.h
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ChunkDataCallback.h
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ChunkDef.h
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ChunkGeneratorThread.h
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ChunkMap.h
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ChunkSender.h
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ChunkStay.h
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ClientHandle.h
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Color.h
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CommandOutput.h
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CompositeChat.h
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CraftingRecipes.h
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Cuboid.h
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DeadlockDetect.h
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Defines.h
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EffectID.h
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Enchantments.h
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Endianness.h
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FastRandom.h
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ForEachChunkProvider.h
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FurnaceRecipe.h
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FunctionRef.h
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Globals.h
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IniFile.h
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Inventory.h
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Item.h
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ItemGrid.h
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LazyArray.h
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JsonUtils.h
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LightingThread.h
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LineBlockTracer.h
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LinearInterpolation.h
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LinearUpscale.h
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Logger.h
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LoggerListeners.h
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LoggerSimple.h
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Map.h
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MapManager.h
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Matrix4.h
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MemorySettingsRepository.h
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MobCensus.h
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MobFamilyCollecter.h
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MobProximityCounter.h
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MobSpawner.h
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MonsterConfig.h
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NetherPortalScanner.h
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OpaqueWorld.h
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OverridesSettingsRepository.h
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PalettedBlockArea.h
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ProbabDistrib.h
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RankManager.h
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RCONServer.h
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Root.h
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Scoreboard.h
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Server.h
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SetChunkData.h
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SettingsRepositoryInterface.h
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SpawnPrepare.h
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Statistics.h
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Stopwatch.h
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StringCompression.h
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StringUtils.h
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UUID.h
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Vector3.h
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VoronoiMap.h
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WebAdmin.h
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World.h
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XMLParser.h
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)
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set(FOLDERS
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Bindings BlockEntities Blocks Entities
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Generating HTTP Items mbedTLS++ Mobs Noise
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OSSupport Protocol Registries Simulator
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Simulator/IncrementalRedstoneSimulator UI WorldStorage
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)
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# Add all child source directories:
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foreach(folder ${FOLDERS})
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add_subdirectory(${folder})
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endforeach(folder)
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file(WRITE "${CMAKE_BINARY_DIR}/include/Globals.h"
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"/* This file allows Globals.h to be included with an absolute path */\n#include \"${PROJECT_SOURCE_DIR}/src/Globals.h\"\n")
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configure_file("BuildInfo.h.cmake" "${CMAKE_BINARY_DIR}/include/BuildInfo.h")
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target_include_directories(${CMAKE_PROJECT_NAME} PRIVATE "${CMAKE_BINARY_DIR}/include/")
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# Generate AllFiles.lst for CheckBasicStyle.lua
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get_target_property(ALL_FILES ${CMAKE_PROJECT_NAME} SOURCES)
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foreach(FILE ${ALL_FILES})
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# target_sources converts to absolute but CheckBasicStyle expects relative
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file(RELATIVE_PATH RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}" ${FILE})
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# Convert CMake list into newline-delimited string
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set(ALL_FILES_AS_LINES "${ALL_FILES_AS_LINES}${RELATIVE}\n")
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endforeach()
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file(WRITE AllFiles.lst "${ALL_FILES_AS_LINES}")
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# Output the executable into the $/Server folder, so that it has access to external resources:
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SET_TARGET_PROPERTIES(${CMAKE_PROJECT_NAME} PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/Server
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RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/Server
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RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/Server
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RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_BINARY_DIR}/Server
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RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${CMAKE_BINARY_DIR}/Server
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RUNTIME_OUTPUT_DIRECTORY_DEBUGPROFILE ${CMAKE_BINARY_DIR}/Server
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RUNTIME_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_BINARY_DIR}/Server
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)
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# Create a symbolic link from ${orig} to ${link}
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# If the orig and link point to the same thing, does nothing (-> in-source build)
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# If ${link} already exists, does nothing.
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function(make_symlink orig link)
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# If both are the same, or link already exists, bail out:
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if ("${orig}" STREQUAL "${link}")
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return()
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endif()
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if (EXISTS ${link})
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return()
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endif()
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# Create the symlink (platform-dependent):
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message("Creating symlink, orig = ${orig}; link = ${link}")
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if (CMAKE_HOST_UNIX)
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set(command ln -s ${orig} ${link})
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else()
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file(TO_NATIVE_PATH "${orig}" orig)
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file(TO_NATIVE_PATH "${link}" link)
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if (IS_DIRECTORY ${orig})
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set(command cmd.exe /c mklink /j ${link} ${orig})
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else()
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set(command cmd.exe /c mklink /h ${link} ${orig})
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endif()
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endif()
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execute_process(
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COMMAND ${command}
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RESULT_VARIABLE result
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ERROR_VARIABLE stderr
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OUTPUT_VARIABLE stdout
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)
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if (NOT ${result} EQUAL 0)
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message(FATAL_ERROR "Could not create symbolic link for: ${link} --> ${orig}: ${stderr} ${stdout}")
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endif()
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endfunction(make_symlink)
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# Populate the output folder with symlinks to the Server folder's internals:
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set(symlinks
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Install
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Plugins
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Prefabs
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Protocol
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webadmin
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brewing.txt
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crafting.txt
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favicon.png
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furnace.txt
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items.ini
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monsters.ini
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README.txt
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)
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message("Creating output folder and symlinks...")
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file(MAKE_DIRECTORY "${CMAKE_BINARY_DIR}/Server")
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foreach (symlink ${symlinks})
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make_symlink("${CMAKE_CURRENT_SOURCE_DIR}/../Server/${symlink}" "${CMAKE_BINARY_DIR}/Server/${symlink}")
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endforeach(symlink)
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make_symlink("${CMAKE_CURRENT_SOURCE_DIR}/../BACKERS" "${CMAKE_BINARY_DIR}/Server/BACKERS")
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make_symlink("${CMAKE_CURRENT_SOURCE_DIR}/../CONTRIBUTORS" "${CMAKE_BINARY_DIR}/Server/CONTRIBUTORS")
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make_symlink("${CMAKE_CURRENT_SOURCE_DIR}/../LICENSE" "${CMAKE_BINARY_DIR}/Server/LICENSE")
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make_symlink("${CMAKE_CURRENT_SOURCE_DIR}/../Server/Install/ThirdPartyLicenses" "${CMAKE_BINARY_DIR}/Server/ThirdPartyLicenses")
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# Create a folder for Bindings' documentation:
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FILE(MAKE_DIRECTORY "Bindings/docs")
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make_symlink("${CMAKE_CURRENT_SOURCE_DIR}/Bindings/docs" "${CMAKE_BINARY_DIR}/Server/BindingsDocs")
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