* Remove switch statements from cItemFoodHandler * Alpha-sort and add comment * Relocate golden apple handler
57 lines
705 B
C++
57 lines
705 B
C++
|
|
#pragma once
|
|
|
|
#include "ItemHandler.h"
|
|
|
|
|
|
|
|
|
|
|
|
class cItemFoodHandler :
|
|
public cItemHandler
|
|
{
|
|
typedef cItemHandler super;
|
|
|
|
public:
|
|
cItemFoodHandler(int a_ItemType, FoodInfo a_FoodInfo)
|
|
: super(a_ItemType),
|
|
m_FoodInfo(a_FoodInfo)
|
|
{
|
|
}
|
|
|
|
|
|
virtual bool IsFood(void) override
|
|
{
|
|
return true;
|
|
}
|
|
|
|
virtual FoodInfo GetFoodInfo(const cItem * a_Item) override
|
|
{
|
|
UNUSED(a_Item);
|
|
return m_FoodInfo;
|
|
}
|
|
|
|
virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) override
|
|
{
|
|
if (!super::EatItem(a_Player, a_Item))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (!a_Player->IsGameModeCreative())
|
|
{
|
|
a_Player->GetInventory().RemoveOneEquippedItem();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
protected:
|
|
FoodInfo m_FoodInfo;
|
|
|
|
};
|
|
|
|
|
|
|
|
|