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CMakeLists.txt
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Remove switch statements from cItemFoodHandler (#4610)
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2020-04-04 15:13:41 +00:00 |
ItemArmor.h
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Replace buckets to the selected hotbar slot, rather than the first available. (#4580)
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2020-04-02 12:42:15 +00:00 |
ItemAxe.h
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Remove switch statements from cItemFoodHandler (#4610)
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2020-04-04 15:13:41 +00:00 |
ItemBed.h
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Add mixins for blocks that rotate based on player yaw at placement
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2020-04-10 13:07:16 +00:00 |
ItemBigFlower.h
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Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)
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2020-04-03 08:57:01 +02:00 |
ItemBoat.h
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Don't spawn boats in ground
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2020-03-05 16:05:30 +02:00 |
ItemBottle.h
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Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)
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2020-04-03 08:57:01 +02:00 |
ItemBow.h
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Item durability loss now depends on the item used. (#4123)
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2018-01-05 11:28:06 +00:00 |
ItemBrewingStand.h
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Basic style fixes.
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2014-07-17 22:50:58 +02:00 |
ItemBucket.h
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Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)
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2020-04-03 08:57:01 +02:00 |
ItemCake.h
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Basic style fixes.
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2014-07-17 22:50:58 +02:00 |
ItemCauldron.h
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Basic style fixes.
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2014-07-17 22:50:58 +02:00 |
ItemChest.h
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Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)
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2020-04-03 08:57:01 +02:00 |
ItemCloth.h
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Moved source to src
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2013-11-24 14:19:41 +00:00 |
ItemComparator.h
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Add mixins for blocks that rotate based on player yaw at placement
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2020-04-10 13:07:16 +00:00 |
ItemCookedFish.h
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Remove switch statements from cItemFoodHandler (#4610)
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2020-04-04 15:13:41 +00:00 |
ItemDoor.h
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Add mixins for blocks that rotate based on player yaw at placement
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2020-04-10 13:07:16 +00:00 |
ItemDye.h
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Bonemeal cannot be used on cactus and sugar cane
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2020-03-21 19:46:57 +02:00 |
ItemEmptyMap.h
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Item durability loss now depends on the item used. (#4123)
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2018-01-05 11:28:06 +00:00 |
ItemEyeOfEnder.h
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Create Ender Portal with Eyes of Ender (#4126)
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2019-05-11 20:43:26 +01:00 |
ItemFishingRod.h
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Removed extended ASCII, and added a check against it. (#4642)
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2020-04-12 09:24:30 +02:00 |
ItemFlowerPot.h
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Basic style fixes.
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2014-07-17 22:50:58 +02:00 |
ItemFood.h
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Remove switch statements from cItemFoodHandler (#4610)
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2020-04-04 15:13:41 +00:00 |
ItemFoodSeeds.h
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Remove switch statements from cItemFoodHandler (#4610)
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2020-04-04 15:13:41 +00:00 |
ItemGoldenApple.h
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Remove switch statements from cItemFoodHandler (#4610)
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2020-04-04 15:13:41 +00:00 |
ItemHandler.cpp
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Add additional blocks which are not breakable by hand
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2020-04-10 13:07:16 +00:00 |
ItemHandler.h
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Refactored block-to-pickup conversion. (#4417)
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2019-10-16 10:06:34 +02:00 |
ItemHoe.h
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Deal with covered switches consistently (#4161)
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2018-02-04 23:07:12 +00:00 |
ItemItemFrame.h
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Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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2019-09-29 14:59:24 +02:00 |
ItemLeaves.h
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Bulk clearing of whitespace
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2016-02-05 23:50:18 +02:00 |
ItemLighter.h
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TNT position fixes (#4519)
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2020-03-22 17:33:36 +02:00 |
ItemLilypad.h
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Item durability loss now depends on the item used. (#4123)
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2018-01-05 11:28:06 +00:00 |
ItemMap.h
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Item durability loss now depends on the item used. (#4123)
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2018-01-05 11:28:06 +00:00 |
ItemMilk.h
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Remove switch statements from cItemFoodHandler (#4610)
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2020-04-04 15:13:41 +00:00 |
ItemMinecart.h
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Item durability loss now depends on the item used. (#4123)
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2018-01-05 11:28:06 +00:00 |
ItemMobHead.h
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BroadcastBlockBreakAnimation and BroadcastBlockEntity use vectors (#4038)
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2017-09-25 18:17:45 +02:00 |
ItemNetherWart.h
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Bulk clearing of whitespace
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2016-02-05 23:50:18 +02:00 |
ItemPainting.h
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Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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2019-09-29 14:59:24 +02:00 |
ItemPickaxe.h
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Add additional blocks which are not breakable by hand
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2020-04-10 13:07:16 +00:00 |
ItemPoisonousPotato.h
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Remove switch statements from cItemFoodHandler (#4610)
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2020-04-04 15:13:41 +00:00 |
ItemPotion.h
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Replace buckets to the selected hotbar slot, rather than the first available. (#4580)
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2020-04-02 12:42:15 +00:00 |
ItemPumpkin.h
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Item durability loss now depends on the item used. (#4123)
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2018-01-05 11:28:06 +00:00 |
ItemRawChicken.h
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Remove switch statements from cItemFoodHandler (#4610)
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2020-04-04 15:13:41 +00:00 |
ItemRawFish.h
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Remove switch statements from cItemFoodHandler (#4610)
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2020-04-04 15:13:41 +00:00 |
ItemRedstoneDust.h
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Improved maps
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2015-07-14 21:46:30 +01:00 |
ItemRedstoneRepeater.h
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Add mixins for blocks that rotate based on player yaw at placement
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2020-04-10 13:07:16 +00:00 |
ItemRottenFlesh.h
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Remove switch statements from cItemFoodHandler (#4610)
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2020-04-04 15:13:41 +00:00 |
ItemSapling.h
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Basic style fixes.
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2014-07-17 22:50:58 +02:00 |
ItemSeeds.h
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Remove switch statements from cItemFoodHandler (#4610)
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2020-04-04 15:13:41 +00:00 |
ItemShears.h
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Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)
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2020-04-03 08:57:01 +02:00 |
ItemShovel.h
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Refactored block-to-pickup conversion. (#4417)
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2019-10-16 10:06:34 +02:00 |
ItemSign.h
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BigFlower fixes (#3826)
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2017-07-07 16:37:53 +02:00 |
ItemSlab.h
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Item durability loss now depends on the item used. (#4123)
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2018-01-05 11:28:06 +00:00 |
ItemSoup.h
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Remove switch statements from cItemFoodHandler (#4610)
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2020-04-04 15:13:41 +00:00 |
ItemSpawnEgg.h
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Add Zombie Villagers
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2020-04-10 00:50:45 +01:00 |
ItemSpiderEye.h
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Remove switch statements from cItemFoodHandler (#4610)
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2020-04-04 15:13:41 +00:00 |
ItemString.h
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Implemented tripwire(s) (hooks)
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2014-06-28 20:44:34 +01:00 |
ItemSugarcane.h
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Basic style fixes.
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2014-07-17 22:50:58 +02:00 |
ItemSword.h
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Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)
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2020-04-03 08:57:01 +02:00 |
ItemThrowable.h
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Increase speed of splash potion and expbottle (#4513)
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2020-03-22 17:44:24 +02:00 |