f7da7c2536
Moved all simulators into a subfolder. Replaced cWaterSimulator and cLavaSimulator with a generic cFluidSimulator. Moved original fluid simulation into cClassicFluidSimulator. Fluid simulator parameters (MaxHeight, Falloff) are read from the world.ini file (can have nether-like lava with lower falloff) git-svn-id: http://mc-server.googlecode.com/svn/trunk@956 0a769ca7-a7f5-676a-18bf-c427514a06d6
12 lines
204 B
C++
12 lines
204 B
C++
#pragma once
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#include "FluidSimulator.h"
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class cLavaSimulator : public cFluidSimulator
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{
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public:
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cLavaSimulator( cWorld* a_World );
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virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType ) override;
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}; |