1
0
cuberite-2a/source
lapayo94@gmail.com f419ec2fe7 - improved and simplified the door system (shorter, clearer)
- Doors now drop a complete door & other part gets destroyed
- Build a function for pickup counts (cBlockToPickup::PickupCount) (Default is 1)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@104 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-25 01:40:31 +00:00
..
md5
packets Fixes: 2011-12-22 16:30:40 +00:00
AllToLua.bat
AllToLua.pkg
Bindings.cpp - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
Bindings.h Can now set gamemode via lua. 2011-11-10 18:28:21 +00:00
BlockID.h Updated redstone and pistons some mode. If you break an extended piston the piston extension will now also break. When a redstone device is broken by something other than a person the redstone circuit should now update. 2011-11-07 22:59:29 +00:00
cAuthenticator.cpp
cAuthenticator.h
cBlockEntity.h Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch. 2011-11-06 09:23:20 +00:00
cBlockingTCPLink.cpp
cBlockingTCPLink.h
cBlockToPickup.cpp - improved and simplified the door system (shorter, clearer) 2011-12-25 01:40:31 +00:00
cBlockToPickup.h - improved and simplified the door system (shorter, clearer) 2011-12-25 01:40:31 +00:00
cCavespider.cpp - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
cCavespider.h
cChatColor.cpp
cChatColor.h
cChestEntity.cpp
cChestEntity.h
cChicken.cpp - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
cChicken.h
cChunk.cpp Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
cChunk.h Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
cChunkLoader.cpp
cChunkLoader.h
cChunkMap.cpp Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
cChunkMap.h Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
cClientHandle.cpp - improved and simplified the door system (shorter, clearer) 2011-12-25 01:40:31 +00:00
cClientHandle.h Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
cCow.cpp - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
cCow.h
cCraftingWindow.cpp - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
cCraftingWindow.h
cCreeper.cpp - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
cCreeper.h
cCriticalSection.cpp
cCriticalSection.h
cCuboid.cpp
cCuboid.h
cDoors.h - improved and simplified the door system (shorter, clearer) 2011-12-25 01:40:31 +00:00
cEnderman.cpp - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
cEnderman.h
cEntity.cpp
cEntity.h
cEvent.cpp
cEvent.h
cFileFormatUpdater.cpp
cFileFormatUpdater.h
cFurnaceEntity.cpp
cFurnaceEntity.h
cFurnaceRecipe.cpp
cFurnaceRecipe.h
cFurnaceWindow.cpp
cFurnaceWindow.h
cGenSettings.cpp
cGenSettings.h
cGhast.cpp - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
cGhast.h
cGroup.cpp
cGroup.h
cGroupManager.cpp
cGroupManager.h
cHeartBeat.cpp
cHeartBeat.h
cInventory.cpp Fixes: 2011-12-22 16:30:40 +00:00
cInventory.h
cItem.cpp - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
cItem.h - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
cLadder.h
cLavaSimulator.cpp Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch. 2011-11-06 09:23:20 +00:00
cLavaSimulator.h Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch. 2011-11-06 09:23:20 +00:00
cLog.cpp
cLog.h
cLuaCommandBinder.cpp
cLuaCommandBinder.h
cMakeDir.cpp
cMakeDir.h
cMCLogger.cpp
cMCLogger.h
cMonster.cpp Fixes: 2011-12-22 16:30:40 +00:00
cMonster.h - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
cMonsterConfig.cpp
cMonsterConfig.h
cNoise.cpp
cNoise.h
cPawn.cpp
cPawn.h
cPickup.cpp Very alpha water physic for pickups (The swim now) 2011-12-24 01:36:15 +00:00
cPickup.h Very alpha water physic for pickups (The swim now) 2011-12-24 01:36:15 +00:00
cPig.cpp - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
cPig.h
cPiston.cpp Redstone clocks now work. even one clocks. torches don't update themselves when placed yet, but redstone wire updates the torch. Fixed a bug with piston animations. 2011-11-09 01:31:19 +00:00
cPiston.h Added Sebi's changes to pistons and item drops. 2011-11-07 18:19:38 +00:00
cPlayer.cpp Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
cPlayer.h Can now set gamemode via lua. 2011-11-10 18:28:21 +00:00
cPlugin_Lua.cpp
cPlugin_Lua.h
cPlugin.cpp It's a Squirrel!! 2011-11-08 01:25:01 +00:00
cPlugin.h It's a Squirrel!! 2011-11-08 01:25:01 +00:00
cPluginManager.cpp It's a Squirrel!! 2011-11-08 01:25:01 +00:00
cPluginManager.h It's a Squirrel!! 2011-11-08 01:25:01 +00:00
cRecipeChecker.cpp - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
cRecipeChecker.h
cRedstone.cpp Some more changes to redstone. 2011-11-10 17:03:35 +00:00
cRedstone.h Redstone clocks now work. even one clocks. torches don't update themselves when placed yet, but redstone wire updates the torch. Fixed a bug with piston animations. 2011-11-09 01:31:19 +00:00
cReferenceManager.cpp
cReferenceManager.h
cRoot.cpp Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking at 2011-12-23 14:26:29 +00:00
cRoot.h
cSemaphore.cpp
cSemaphore.h
cServer.cpp Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking at 2011-12-23 14:26:29 +00:00
cServer.h
cSheep.cpp - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
cSheep.h
cSign.h
cSignEntity.cpp
cSignEntity.h
cSilverfish.cpp - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
cSilverfish.h
cSkeleton.cpp - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
cSkeleton.h
cSleep.cpp
cSleep.h
cSlime.cpp - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
cSlime.h
cSocket.cpp
cSocket.h
cSpider.cpp - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
cSpider.h
cSquid.cpp - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
cSquid.h
cStairs.h
cStringMap.cpp
cStringMap.h
cTCPLink.cpp
cTCPLink.h
cThread.cpp Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking at 2011-12-23 14:26:29 +00:00
cThread.h Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking at 2011-12-23 14:26:29 +00:00
cTimer.cpp
cTimer.h
cTorch.h
cTracer.cpp Fixes: 2011-12-22 16:30:40 +00:00
cTracer.h
cWaterSimulator.cpp Very alpha water physic for pickups (The swim now) 2011-12-24 01:36:15 +00:00
cWaterSimulator.h Very alpha water physic for pickups (The swim now) 2011-12-24 01:36:15 +00:00
cWebAdmin.cpp It's a Squirrel!! 2011-11-08 01:25:01 +00:00
cWebAdmin.h
cWebPlugin.cpp
cWebPlugin.h
cWindow.cpp - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
cWindow.h
cWindowOwner.h
cWolf.cpp - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
cWolf.h
cWorld.cpp Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
cWorld.h Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
cZombie.cpp - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
cZombie.h
cZombiepigman.cpp - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
cZombiepigman.h
Defines.h Digging leaves with shears now drops leaves 2011-12-22 21:36:24 +00:00
Endianness.h
FileDefine.h
lua5.1.dll Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState) 2011-11-09 22:17:30 +00:00
LuaFunctions.h
main.cpp It's a Squirrel!! 2011-11-08 01:25:01 +00:00
ManualBindings.cpp
ManualBindings.h
Matrix4f.cpp
Matrix4f.h
MCSocket.h
MemoryLeak.h
PacketID.h - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
SquirrelBindings.cpp It's a Squirrel!! 2011-11-08 01:25:01 +00:00
SquirrelBindings.h It's a Squirrel!! 2011-11-08 01:25:01 +00:00
tolua_base.h
tolua++.exe
tolua++.h
Vector3d.cpp
Vector3d.h
Vector3f.cpp
Vector3f.h
Vector3i.cpp
Vector3i.h
virtual_method_hooks.lua