34 lines
1.2 KiB
Lua
34 lines
1.2 KiB
Lua
return
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{
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HOOK_SPAWNING_ENTITY =
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{
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CalledWhen = "Before an entity is spawned in the world.",
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DefaultFnName = "OnSpawningEntity", -- also used as pagename
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Desc = [[
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This hook is called before the server spawns an {{cEntity|entity}}. The plugin can either modify the
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entity before it is spawned, or disable the spawning altogether. You can't disable the spawning if the
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entity is a player. If the entity spawning is a monster, the {{OnSpawningMonster|HOOK_SPAWNING_MONSTER}}
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hook is called before this hook.</p>
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<p>
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See also the {{OnSpawnedEntity|HOOK_SPAWNED_ENTITY}} hook for a similar hook called after the
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entity is spawned.
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]],
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Params =
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{
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{ Name = "World", Type = "{{cWorld}}", Notes = "The world in which the entity will spawn" },
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{ Name = "Entity", Type = "{{cEntity}} descentant", Notes = "The entity that will spawn" },
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},
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Returns = [[
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If the function returns false or no value, the next plugin's callback is called. Finally, the server
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spawns the entity with whatever parameters have been set on the {{cEntity}} object by the callbacks.
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If the function returns true, no other callback is called for this event and the entity is not
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spawned.
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]],
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}, -- HOOK_SPAWNING_ENTITY
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}
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