502935c061
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1365 0a769ca7-a7f5-676a-18bf-c427514a06d6
75 lines
1.7 KiB
C++
75 lines
1.7 KiB
C++
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#pragma once
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#include "BlockEntity.h"
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#include "UI/WindowOwner.h"
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namespace Json
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{
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class Value;
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};
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class cClientHandle;
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class cServer;
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class cItem;
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class cLootProbab;
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class cNBTData;
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// tolua_begin
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class cChestEntity :
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public cBlockEntity,
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public cBlockEntityWindowOwner
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{
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typedef cBlockEntity super;
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public:
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cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ); // Used while generating
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// tolua_end
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cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
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virtual ~cChestEntity();
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virtual void Destroy();
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static const char * GetClassStatic() { return "cChestEntity"; }
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const cItem * GetSlot(int a_Slot) const; // tolua_export
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void SetSlot(int a_Slot, const cItem & a_Item ); // tolua_export
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/** Generates random loot from the specified loot probability table, with a chance of enchanted books added.
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A total of a_NumSlots are taken by the loot
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*/
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void GenerateRandomLootWithBooks(const cLootProbab * a_LootProbabs, int a_CountLootProbabs, int a_NumSlots, int a_Seed);
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bool LoadFromJson( const Json::Value& a_Value );
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// cBlockEntity overrides:
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virtual void SaveToJson(Json::Value& a_Value ) override;
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virtual void SendTo(cClientHandle & a_Client) override;
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virtual void UsedBy(cPlayer * a_Player); // tolua_export
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/// Opens a new chest window for this chests. Scans for neighbors to open a double chest window, if appropriate.
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void OpenNewWindow(void);
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cItem * GetContents(void) { return m_Content; }
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static const int c_ChestWidth = 9;
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static const int c_ChestHeight = 3;
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private:
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cItem m_Content[c_ChestWidth * c_ChestHeight]; // TODO: replace this by a generic ItemGridHolder
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} ; // tolua_export
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