399 lines
20 KiB
Lua
399 lines
20 KiB
Lua
return
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{
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cBlockEntity =
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{
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Desc = [[
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Block entities are simply blocks in the world that have persistent data, such as the text for a sign
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or contents of a chest. All block entities are also saved in the chunk data of the chunk they reside in.
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The cBlockEntity class acts as a common ancestor for all the individual block entities.
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]],
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Functions =
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{
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GetBlockType = { Params = "", Return = "BLOCKTYPE", Notes = "Returns the blocktype which is represented by this blockentity. This is the primary means of type-identification" },
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GetChunkX = { Params = "", Return = "number", Notes = "Returns the chunk X-coord of the block entity's chunk" },
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GetChunkZ = { Params = "", Return = "number", Notes = "Returns the chunk Z-coord of the block entity's chunk" },
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GetPos = { Params = "", Return = "{{Vector3i}}", Notes = "Returns the name of the parent class, or empty string if no parent class." },
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GetPosX = { Params = "", Return = "number", Notes = "Returns the block X-coord of the block entity's block" },
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GetPosY = { Params = "", Return = "number", Notes = "Returns the block Y-coord of the block entity's block" },
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GetPosZ = { Params = "", Return = "number", Notes = "Returns the block Z-coord of the block entity's block" },
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GetRelX = { Params = "", Return = "number", Notes = "Returns the relative X coord of the block entity's block within the chunk" },
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GetRelZ = { Params = "", Return = "number", Notes = "Returns the relative Z coord of the block entity's block within the chunk" },
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GetWorld = { Params = "", Return = "{{cWorld|cWorld}}", Notes = "Returns the world to which the block entity belongs" },
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},
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},
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cBlockEntityWithItems =
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{
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Desc = [[
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This class is a common ancestor for all {{cBlockEntity|block entities}} that provide item storage.
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Internally, the object has a {{cItemGrid|cItemGrid}} object for storing the items; this ItemGrid is
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accessible through the API. The storage is a grid of items, items in it can be addressed either by a slot
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number, or by XY coords within the grid. If a UI window is opened for this block entity, the item storage
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is monitored for changes and the changes are immediately sent to clients of the UI window.
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]],
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Inherits = "cBlockEntity",
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Functions =
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{
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GetContents = { Params = "", Return = "{{cItemGrid}}", Notes = "Returns the cItemGrid object representing the items stored within this block entity" },
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GetSlot =
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{
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{ Params = "SlotNum", Return = "{{cItem}}", Notes = "Returns the cItem for the specified slot number. Returns nil for invalid slot numbers" },
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{ Params = "X, Y", Return = "{{cItem}}", Notes = "Returns the cItem for the specified slot coords. Returns nil for invalid slot coords" },
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},
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SetSlot =
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{
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{ Params = "SlotNum, {{cItem}}", Return = "", Notes = "Sets the cItem for the specified slot number. Ignored if invalid slot number" },
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{ Params = "X, Y, {{cItem}}", Return = "", Notes = "Sets the cItem for the specified slot coords. Ignored if invalid slot coords" },
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},
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},
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},
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cBeaconEntity =
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{
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Desc = [[
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A beacon entity is a {{cBlockEntityWithItems}} descendant that represents a beacon
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in the world.
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]],
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Inherits = "cBlockEntityWithItems",
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Functions =
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{
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CalculatePyramidLevel = { Params = "", Return = "number", Notes = "Calculate the amount of layers the pyramid below the beacon has." },
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GetBeaconLevel = { Params = "", Return = "number", Notes = "Returns the beacon level. (0 - 4)" },
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GetPrimaryEffect = { Params = "", Return = "{{cEntityEffect#eType|EffectType}}", Notes = "Returns the primary effect." },
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GetSecondaryEffect = { Params = "", Return = "{{cEntityEffect#eType|EffectType}}", Notes = "Returns the secondary effect." },
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GiveEffects = { Params = "", Return = "", Notes = "Give the near-players the effects." },
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IsActive = { Params = "", Return = "bool", Notes = "Is the beacon active?" },
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IsBeaconBlocked = { Params = "", Return = "bool", Notes = "Is the beacon blocked by non-transparent blocks that are higher than the beacon?" },
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IsMineralBlock = { Params = "BLOCKTYPE", Return = "bool", IsStatic = true, Notes = "Returns true if the block is a diamond block, a golden block, an iron block or an emerald block." },
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IsValidEffect = { Params = "{{cEntityEffect#eType|EffectType}}, BeaconLevel", Return = "boolean", IsStatic = true, Notes = "Returns true if the effect can be used." },
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SetPrimaryEffect = { Params = "{{cEntityEffect#eType|EffectType}}", Return = "bool", Notes = "Select the primary effect. Returns false when the effect is invalid." },
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SetSecondaryEffect = { Params = "{{cEntityEffect#eType|EffectType}}", Return = "bool", Notes = "Select the secondary effect. Returns false when the effect is invalid." },
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UpdateBeacon = { Params = "", Return = "", Notes = "Update the beacon." },
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},
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},
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cBrewingstandEntity =
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{
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Desc = [[
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This class represents a brewingstand entity in the world.</p>
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<p>
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See also the {{cRoot}}:GetBrewingRecipe() function.
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]],
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Functions =
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{
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GetBrewingTimeLeft = { Params = "", Return = "number", Notes = "Returns the time until the current items finishes brewing, in ticks" },
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GetTimeBrewed = { Params = "", Return = "number", Notes = "Returns the time that the current items has been brewing, in ticks" },
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GetLeftBottleSlot = { Params = "", Return = "{{cItem}}", Notes = "Returns the item in the left bottle slot" },
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GetMiddleBottleSlot = { Params = "", Return = "{{cItem}}", Notes = "Returns the item in the middle bottle slot" },
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GetRightBottleSlot = { Params = "", Return = "{{cItem}}", Notes = "Returns the item in the right bottle slot" },
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GetIndgredientSlot = { Params = "", Return = "{{cItem}}", Notes = "Returns the item in the ingredient slot" },
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GetResultItem = { Params = "number", Return = "{{cItem}}", Notes = "Returns the expected result item for the given slot number." },
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SetLeftBottleSlot = { Params = "{{cItem|LeftSlot}}", Return = "", Notes = "Sets the item in the left bottle slot" },
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SetMiddleBottleSlot = { Params = "{{cItem|MiddleSlot}}", Return = "", Notes = "Sets the item in the middle bottle slot" },
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SetRightBottleSlot = { Params = "{{cItem|RightSlot}}", Return = "", Notes = "Sets the item in the right bottle slot" },
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SetIngredientSlot = { Params = "{{cItem|Ingredient}}", Return = "", Notes = "Sets the item in the ingredient bottle slot" },
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},
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Constants =
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{
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bsLeftBottle = { Notes = "Index of the left bottle slot" },
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bsMiddleBottle = { Notes = "Index of the middle bottle slot" },
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bsRightBottle = { Notes = "Index of the right bottle slot" },
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bsIngredient = { Notes = "Index of the ingredient slot" },
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ContentsWidth = { Notes = "Width (X) of the {{cItemGrid|cItemGrid}} representing the contents" },
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ContentsHeight = { Notes = "Height (Y) of the {{cItemGrid|cItemGrid}} representing the contents" },
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},
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ConstantGroups =
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{
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SlotIndices =
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{
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Include = "bs.*",
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TextBefore = "When using the GetSlot() or SetSlot() function, use these constants for slot index:",
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},
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},
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Inherits = "cBlockEntityWithItems"
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}, -- cBrewingstandEntity
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cChestEntity =
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{
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Desc = [[
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A chest entity is a {{cBlockEntityWithItems|cBlockEntityWithItems}} descendant that represents a chest
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in the world. Note that doublechests consist of two separate cChestEntity objects, they do not collaborate
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in any way.</p>
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<p>
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To manipulate a chest already in the game, you need to use {{cWorld}}'s callback mechanism with
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either DoWithChestAt() or ForEachChestInChunk() function. See the code example below
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]],
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Inherits = "cBlockEntityWithItems",
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Constants =
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{
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ContentsHeight = { Notes = "Height of the contents' {{cItemGrid|ItemGrid}}, as required by the parent class, {{cBlockEntityWithItems}}" },
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ContentsWidth = { Notes = "Width of the contents' {{cItemGrid|ItemGrid}}, as required by the parent class, {{cBlockEntityWithItems}}" },
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},
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AdditionalInfo =
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{
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{
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Header = "Code example",
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Contents = [[
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The following example code sets the top-left item of each chest in the same chunk as Player to
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64 * diamond:
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<pre class="prettyprint lang-lua">
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-- Player is a {{cPlayer}} object instance
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local World = Player:GetWorld();
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World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
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function (ChestEntity)
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ChestEntity:SetSlot(0, 0, cItem(E_ITEM_DIAMOND, 64));
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end
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);
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</pre>
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]],
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},
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}, -- AdditionalInfo
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}, -- cChestEntity
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cCommandBlockEntity =
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{
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Inherits = "cBlockEntity",
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Functions =
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{
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Activate = { Params = "", Return = "", Notes = "Sets the command block to execute a command in the next tick" },
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GetCommand = { Params = "", Return = "string", Notes = "Retrieves stored command" },
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GetLastOutput = { Params = "", Return = "string", Notes = "Retrieves the last line of output generated by the command block" },
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GetResult = { Params = "", Return = "number", Notes = "Retrieves the result (signal strength) of the last operation" },
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SetCommand = { Params = "Cmd", Return = "string", Notes = "Sets the command" },
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},
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}, -- cCommandBlockEntity
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cDispenserEntity =
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{
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Desc = [[
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This class represents a dispenser block entity in the world. Most of this block entity's
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functionality is implemented in the {{cDropSpenserEntity}} class that represents
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the behavior common with the {{cDropperEntity|dropper}} block entity.
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]],
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Inherits = "cDropSpenserEntity",
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Functions =
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{
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GetShootVector = { Params = "BlockMeta", Return = "{{Vector3d}}", IsStatic = true, Notes = "Returns a unit vector in the cardinal direction of where the dispenser with the specified meta would be facing." },
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SpawnProjectileFromDispenser = { Params = "BlockX, BlockY, BlockZ, {{cProjectileEntity#eKind|Kind}}, Speed, {{cItem|Item}}", Return = "number", Notes = "Spawns a projectile of the given kind in front of the dispenser with the specified speed. Returns the UniqueID of the spawned projectile, or {{cEntity#INVALID_ID|cEntity.INVALID_ID}} on failure." },
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},
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},
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cDropperEntity =
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{
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Desc = [[
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This class represents a dropper block entity in the world. Most of this block entity's functionality
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is implemented in the {{cDropSpenserEntity|cDropSpenserEntity}} class that represents the behavior
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common with the {{cDispenserEntity|dispenser}} entity.</p>
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<p>
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An object of this class can be created from scratch when generating chunks ({{OnChunkGenerated|OnChunkGenerated}} and {{OnChunkGenerating|OnChunkGenerating}} hooks).
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]],
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Inherits = "cDropSpenserEntity",
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}, -- cDropperEntity
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cDropSpenserEntity =
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{
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Desc = [[
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This is a class that implements behavior common to both {{cDispenserEntity|dispensers}} and {{cDropperEntity|droppers}}.
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]],
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Functions =
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{
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Activate = { Params = "", Return = "", Notes = "Sets the block entity to dropspense an item in the next tick" },
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AddDropSpenserDir = { Params = "BlockX, BlockY, BlockZ, BlockMeta", Return = "BlockX, BlockY, BlockZ", Notes = "Adjusts the block coords to where the dropspenser items materialize" },
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SetRedstonePower = { Params = "IsPowered", Return = "", Notes = "Sets the redstone status of the dropspenser. If the redstone power goes from off to on, the dropspenser will be activated" },
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},
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Constants =
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{
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ContentsWidth = { Notes = "Width (X) of the {{cItemGrid}} representing the contents" },
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ContentsHeight = { Notes = "Height (Y) of the {{cItemGrid}} representing the contents" },
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},
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Inherits = "cBlockEntityWithItems";
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}, -- cDropSpenserEntity
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cFurnaceEntity =
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{
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Desc = [[
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This class represents a furnace block entity in the world.</p>
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<p>
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See also {{cRoot}}'s GetFurnaceRecipe() and GetFurnaceFuelBurnTime() functions
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]],
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Functions =
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{
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GetCookTimeLeft = { Params = "", Return = "number", Notes = "Returns the time until the current item finishes cooking, in ticks" },
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GetFuelBurnTimeLeft = { Params = "", Return = "number", Notes = "Returns the time until the current fuel is depleted, in ticks" },
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GetFuelSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the fuel slot" },
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GetInputSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the input slot" },
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GetOutputSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the output slot" },
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GetTimeCooked = { Params = "", Return = "number", Notes = "Returns the time that the current item has been cooking, in ticks" },
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HasFuelTimeLeft = { Params = "", Return = "bool", Notes = "Returns true if there's time before the current fuel is depleted" },
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SetFuelSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the fuel slot" },
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SetInputSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the input slot" },
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SetOutputSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the output slot" },
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},
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Constants =
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{
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fsInput = { Notes = "Index of the input slot" },
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fsFuel = { Notes = "Index of the fuel slot" },
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fsOutput = { Notes = "Index of the output slot" },
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ContentsWidth = { Notes = "Width (X) of the {{cItemGrid|cItemGrid}} representing the contents" },
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ContentsHeight = { Notes = "Height (Y) of the {{cItemGrid|cItemGrid}} representing the contents" },
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},
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ConstantGroups =
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{
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SlotIndices =
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{
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Include = "fs.*",
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TextBefore = "When using the GetSlot() or SetSlot() function, use these constants for slot index:",
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},
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},
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Inherits = "cBlockEntityWithItems"
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}, -- cFurnaceEntity
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cHopperEntity =
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{
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Desc = [[
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This class represents a hopper block entity in the world.
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]],
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Functions =
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{
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GetOutputBlockPos = { Params = "BlockMeta", Return = "bool, BlockX, BlockY, BlockZ", Notes = "Returns whether the hopper is attached, and if so, the block coords of the block receiving the output items, based on the given meta." },
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},
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Constants =
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{
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ContentsHeight = { Notes = "Height (Y) of the internal {{cItemGrid}} representing the hopper contents." },
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ContentsWidth = { Notes = "Width (X) of the internal {{cItemGrid}} representing the hopper contents." },
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TICKS_PER_TRANSFER = { Notes = "Number of ticks between when the hopper transfers items." },
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},
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Inherits = "cBlockEntityWithItems",
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}, -- cHopperEntity
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cJukeboxEntity =
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{
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Desc = [[
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This class represents a jukebox in the world. It can play the records, either when the
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{{cPlayer|player}} uses the record on the jukebox, or when a plugin instructs it to play.
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]],
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Inherits = "cBlockEntity",
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Functions =
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{
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EjectRecord = { Params = "", Return = "bool", Notes = "Ejects the current record as a {{cPickup|pickup}}. No action if there's no current record. To remove record without generating the pickup, use SetRecord(0). Returns true if pickup ejected." },
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GetRecord = { Params = "", Return = "number", Notes = "Returns the record currently present. Zero for no record, E_ITEM_*_DISC for records." },
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IsPlayingRecord = { Params = "", Return = "bool", Notes = "Returns true if the jukebox is playing a record." },
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IsRecordItem = { Params = "ItemType", Return = "bool", Notes = "Returns true if the specified item is a record that can be played." },
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PlayRecord = { Params = "RecordItemType", Return = "bool", Notes = "Plays the specified Record. Return false if the parameter isn't a playable Record (E_ITEM_XXX_DISC). If there is a record already playing, ejects it first." },
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SetRecord = { Params = "number", Return = "", Notes = "Sets the currently present record. Use zero for no record, or E_ITEM_*_DISC for records." },
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},
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}, -- cJukeboxEntity
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cMobHeadEntity =
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{
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Desc = [[
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This class represents a mob head block entity in the world.
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]],
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Inherits = "cBlockEntity",
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Functions =
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{
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GetOwnerName = { Params = "", Return = "string", Notes = "Returns the player name of the mob head" },
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GetOwnerTexture = { Params = "", Return = "string", Notes = "Returns the player texture of the mob head" },
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GetOwnerTextureSignature = { Params = "", Return = "string", Notes = "Returns the signature of the player texture of the mob head" },
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GetOwnerUUID = { Params = "", Return = "string", Notes = "Returns the player UUID of the mob head" },
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GetRotation = { Params = "", Return = "eMobHeadRotation", Notes = "Returns the rotation of the mob head" },
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GetType = { Params = "", Return = "eMobHeadType", Notes = "Returns the type of the mob head" },
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SetOwner =
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{
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{ Params = "cPlayer", Return = "", Notes = "Set the {{cPlayer|player}} for mob heads with player type" },
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{ Params = "OwnerUUID, OwnerName, OwnerTexture, OwnerTextureSignature", Return = "", Notes = "Sets the player components for the mob heads with player type" },
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},
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SetRotation = { Params = "eMobHeadRotation", Return = "", Notes = "Sets the rotation of the mob head" },
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SetType = { Params = "eMobHeadType", Return = "", Notes = "Set the type of the mob head" },
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},
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}, -- cMobHeadEntity
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cMobSpawnerEntity =
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{
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Desc = [[
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This class represents a mob spawner block entity in the world.
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]],
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Inherits = "cBlockEntity",
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Functions =
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{
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GetEntity = { Params = "", Return = "{{Globals#MobType|MobType}}", Notes = "Returns the entity type that will be spawn by this mob spawner." },
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GetNearbyMonsterNum = { Params = "EntityType", Return = "number", Notes = "Returns the amount of this monster type in a 8-block radius (Y: 4-block radius)." },
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GetNearbyPlayersNum = { Params = "", Return = "number", Notes = "Returns the amount of the nearby players in a 16-block radius." },
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GetSpawnDelay = { Params = "", Return = "number", Notes = "Returns the spawn delay. This is the tick delay that is needed to spawn new monsters." },
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ResetTimer = { Params = "", Return = "", Notes = "Sets the spawn delay to a new random value." },
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SetEntity = { Params = "{{Globals#MobType|MobType}}", Return = "", Notes = "Sets the entity type who will be spawn by this mob spawner." },
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SetSpawnDelay = { Params = "number", Return = "", Notes = "Sets the spawn delay." },
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SpawnEntity = { Params = "", Return = "", Notes = "Spawns the entity. This function automaticly change the spawn delay!" },
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UpdateActiveState = { Params = "", Return = "", Notes = "Upate the active flag from the mob spawner. This function will called every 5 seconds from the Tick() function." },
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},
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}, -- cMobSpawnerEntity
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cNoteEntity =
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{
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Desc = [[
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This class represents a note block entity in the world. It takes care of the note block's pitch,
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and also can play the sound, either when the {{cPlayer|player}} right-clicks it, redstone activates
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it, or upon a plugin's request.</p>
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<p>
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The pitch is stored as an integer between 0 and 24.
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]],
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Functions =
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{
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GetPitch = { Params = "", Return = "number", Notes = "Returns the current pitch set for the block" },
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IncrementPitch = { Params = "", Return = "", Notes = "Adds 1 to the current pitch. Wraps around to 0 when the pitch cannot go any higher." },
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MakeSound = { Params = "", Return = "", Notes = "Plays the sound for all {{cClientHandle|clients}} near this block." },
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SetPitch = { Params = "Pitch", Return = "", Notes = "Sets a new pitch for the block." },
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},
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Inherits = "cBlockEntity",
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}, -- cNoteEntity
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cSignEntity =
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{
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Desc = [[
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A sign entity represents a sign in the world. This class is only used when generating chunks, so
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that the plugins may generate signs within new chunks. See the code example in {{cChunkDesc}}.
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]],
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Functions =
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{
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GetLine = { Params = "LineIndex", Return = "string", Notes = "Returns the specified line. LineIndex is expected between 0 and 3. Returns empty string and logs to server console when LineIndex is invalid." },
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SetLine = { Params = "LineIndex, LineText", Return = "", Notes = "Sets the specified line. LineIndex is expected between 0 and 3. Logs to server console when LineIndex is invalid." },
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SetLines = { Params = "Line1, Line2, Line3, Line4", Return = "", Notes = "Sets all the sign's lines at once." },
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},
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Inherits = "cBlockEntity";
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}, -- cSignEntity
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cFlowerPotEntity =
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{
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Desc = [[
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This class represents a flower pot entity in the world.
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]],
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Functions =
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{
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IsItemInPot = { Params = "", Return = "bool", Notes = "Is a flower in the pot?" },
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GetItem = { Params = "", Return = "{{cItem|Item}}", Notes = "Returns the item in the flower pot." },
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SetItem = { Params = "{{cItem|Item}}", Return = "", Notes = "Set the item in the flower pot" },
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},
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Inherits = "cBlockEntity";
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}, -- cFlowerPotEntity
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}
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